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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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actor.cpp
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Author
2002-08-21
Initial revision
Max Horn
2002-08-19
added lights support to the costume renderer; begun work on flashlight suppor...
Max Horn
2002-08-18
Fix for #580762 (MI2: Guybrush facing wrong direction); some code cleanup
Max Horn
2002-08-15
A (partial) fix for #549402
Max Horn
2002-08-15
this seems to fix #591678 (again :-) while not causing problems for the count...
Max Horn
2002-08-15
first attempt to implement the difference between the box lock and box invisi...
Max Horn
2002-08-14
moved to Sound class
Paweł Kołodziejski
2002-08-12
fix for #591678. This may very well break other things, so if you experience ...
Max Horn
2002-08-12
some cleanup
Max Horn
2002-08-04
workaround for bug #558236; renamed actorAnimate to animateCostume (to distin...
Max Horn
2002-08-01
Remove obsolete fixme, fixed by Fingolfins ignoreBoxes check.
James Brown
2002-07-28
readded the check I removed yesterday, but in a changed form. Indy3 now works...
Max Horn
2002-07-27
fixed buglet that allowed you to leave the crow nest in MonkeyVGA (on the Sea...
Max Horn
2002-07-26
fixed the zbuffering once more
Max Horn
2002-07-26
fixed Monkey CD problem caused by my recent checkin
Max Horn
2002-07-26
fixed an ignoreboxes bug in MI1VGA
Max Horn
2002-07-26
small fix to the actor drawing code, fixes some glitches in MI1VGA
Max Horn
2002-07-22
moved some utility functions out of class Scumm
Max Horn
2002-07-18
fix for #583166 (hoagie doesn't enter mansion correctly); moved putActor into...
Max Horn
2002-07-16
biiig checkin: removed more stuff from scumm.h; added new headers resource.h ...
Max Horn
2002-07-16
got rid of _xPos, _yPos, _dir members in class Scumm
Max Horn
2002-07-16
added costume.h; bumped build date in scumm.h (we have some quite big changes...
Max Horn
2002-07-16
fixed #555647; got rid of some FIXME's
Max Horn
2002-07-15
added Actor::isInClass convenience method; fixed typo in object.cpp; moved so...
Max Horn
2002-07-15
simplified the path finding code for 'old' games (this included getting rid o...
Max Horn
2002-07-15
tiny fix to account for the fact that GF_SMALL_HEADER games have walk box 0
Max Horn
2002-07-15
fix an obscure typo
Vincent Hamm
2002-07-13
fixed FIXME; this seems to be the correct way for walkActorOld to work
Max Horn
2002-07-08
fixed my bogus QNX fix :-)
Max Horn
2002-07-08
two more small QNX fixes
Max Horn
2002-07-08
added some typecasts that might help QNX; updated NewGui TODO list
Max Horn
2002-07-07
indent run
Max Horn
2002-07-07
indent run
Max Horn
2002-06-07
moved the code that enforces all actors to be redrawn on a full redraw to a m...
Max Horn
2002-06-04
more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ...
Max Horn
2002-06-03
fixed warning
Max Horn
2002-06-03
remove obsolete stuff
Max Horn
2002-06-01
added some comments; fixed #558310
Max Horn
2002-05-25
fixed a missplaced memset in akos code. Fixed a typo in the Makefile
Vincent Hamm
2002-05-23
removed some debug output I left in accidentally in my last checkin; removed ...
Max Horn
2002-05-23
removed/disabled debug code
Max Horn
2002-05-23
moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ...
Max Horn
2002-05-22
Reenabled the 1024 flag for direction interpolation
Vincent Hamm
2002-05-22
Fixed a bit of dig's walking bugs. But I'm still diabling the walk script sin...
Vincent Hamm
2002-05-20
Temp removal of the actor walk script execution to fix dig's walking
Vincent Hamm
2002-05-20
moved isCostumeInUse() to costume.cpp; make use of isInCurrentRoom(); added m...
Max Horn
2002-05-20
setupShadowPalette doesn't belong into actor.cpp; it's only used in script_v2...
Max Horn
2002-05-14
removed actor.h from scumm.h; added _scumm member var to class Actor; some va...
Max Horn
2002-05-14
fix some warnings, odd code, and prevent Simon segfaulting when wrong game sp...
James Brown
2002-05-14
refactored parts of actor.cpp: many methods are now members of class Actor in...
Max Horn
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