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2002-07-07indent runMax Horn
svn-id: r4478
2002-05-23removed some debug output I left in accidentally in my last checkin; removed ↵Max Horn
some uses of g_scumm (see Endy, I promised I'd do it <g>); removed getSideOfLine(); some clean up svn-id: r4378
2002-05-23moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ↵Max Horn
Endy, no worries <g>); some other cleanup svn-id: r4376
2002-05-14removed actor.h from scumm.h; added _scumm member var to class Actor; some ↵Max Horn
var renaming in preparation of more methord refactoring svn-id: r4333
2002-04-19Fix PocketSCUMM. Palette is wrong tho. BBrox is a genius.James Brown
svn-id: r4009
2002-04-12code cleanup - prepares for simon inclusionLudvig Strigeus
svn-id: r3910
2002-03-31Fix AKOS on VC :DNicolas Bacca
svn-id: r3842
2002-03-23Changed the way games are detected. Now the detection is done out of the ↵Vincent Hamm
scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever.... svn-id: r3802
2002-03-22Add license boilerplate to akos and gfx.James Brown
svn-id: r3799
2002-03-22Add gfx.h and akos.hJames Brown
svn-id: r3798