Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-07-07 | indent run | Max Horn | |
svn-id: r4478 | |||
2002-05-23 | removed some debug output I left in accidentally in my last checkin; removed ↵ | Max Horn | |
some uses of g_scumm (see Endy, I promised I'd do it <g>); removed getSideOfLine(); some clean up svn-id: r4378 | |||
2002-05-23 | moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ↵ | Max Horn | |
Endy, no worries <g>); some other cleanup svn-id: r4376 | |||
2002-05-14 | removed actor.h from scumm.h; added _scumm member var to class Actor; some ↵ | Max Horn | |
var renaming in preparation of more methord refactoring svn-id: r4333 | |||
2002-04-19 | Fix PocketSCUMM. Palette is wrong tho. BBrox is a genius. | James Brown | |
svn-id: r4009 | |||
2002-04-12 | code cleanup - prepares for simon inclusion | Ludvig Strigeus | |
svn-id: r3910 | |||
2002-03-31 | Fix AKOS on VC :D | Nicolas Bacca | |
svn-id: r3842 | |||
2002-03-23 | Changed the way games are detected. Now the detection is done out of the ↵ | Vincent Hamm | |
scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever.... svn-id: r3802 | |||
2002-03-22 | Add license boilerplate to akos and gfx. | James Brown | |
svn-id: r3799 | |||
2002-03-22 | Add gfx.h and akos.h | James Brown | |
svn-id: r3798 |