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2011-11-06AUDIO: Simplify RawStream code.Johannes Schickel
This drops the (unused) ability to play based on a list of input blocks. This was formely only used by the NDS specific VOC streaming code, which has been removed in 9fa9f68789ef51e078cb8631e06bead13cae13f2.
2011-11-06AUDIO: Remove unused makeRawDiskStream_OLD factory.Johannes Schickel
2011-11-06AUDIO: Implement a basic VocStream class.Johannes Schickel
Now all VOCs are streamed rather than preloaded. This deprecates the STREAM_AUDIO_FROM_DISK define, which was previously used to stream VOCs from disk. This might very well break some engines which relied on the stream not being changed after makeVOCStream! I adapted all engines which had a check for STREAM_AUDIO_FROM_DISK in their code. It would be wise to check all other engines using VOC to see if this might cause any problems for them.
2011-11-04QDM2: Removed superfluous parenthesesFilippos Karapetis
2011-10-28AUDIO: Adapt include guard names to the "new" directory name.Johannes Schickel
2011-10-09DRASCULA: Remove unecessary VOC header dependency.D G Turner
Also, remove two engines not using VOC from voc.h header.
2011-10-09AUDIO: Add default disposeAfterUse value to makeVOCStream again.Johannes Schickel
2011-10-09AUDIO: Strip out some unused VOC code.Johannes Schickel
2011-10-09AUDIO: Remove unused makeVOCStream interface.Johannes Schickel
2011-08-25AUDIO: Don't abuse rewind() for looping in XAMatthew Hoops
Thanks to LordHoto for pointing out my stupidity :P
2011-08-25AUDIO: Cleanup the XA codeMatthew Hoops
endOfData() will not return true if the eos flag is encountered. Flag handling is a bit stricter than before (flags == 1 does not necessarily mean eos). Also removed some dead code, fixed wrong code, and fixed formatting.
2011-08-25AUDIO: Properly handle XA flagsMatthew Hoops
2011-08-24AUDIO: Add a DisposeAfterUse parameter to makeXAStreamMatthew Hoops
2011-08-24AUDIO: Remove default rate parameter from xaMatthew Hoops
2011-08-24AUDIO: Rename Vag to XAMatthew Hoops
Vag is really an XA container, and one that we do not have a decoder for (nor need)
2011-08-07COMMON: Replace x + ARRAYSIZE(x) by the simpler ARRAYEND(x).Christoph Mallon
2011-08-07COMMON: Add DisposablePtr<T>, which replaces many repeated implementations ↵Christoph Mallon
of a dispose flag.
2011-08-07AUDIO: #define OV_EXCLUDE_STATIC_CALLBACKS to not get unnecessary static ↵Christoph Mallon
data, which causes warnings.
2011-08-06JANITORIAL: Remove SVN keywordsEugene Sandulenko
2011-07-19COMMON: Renamed Integer Log2 function from log2 to intLog2.D G Turner
This avoids naming collisions with system libraries on some platforms i.e. DS, DC where the log2 is realised by macro.
2011-07-19AUDIO: Fix stereo MS IMA ADPCM decodingSven Hesse
2011-07-19CODECS: Replaced Integer log2 in QDM2 with Common::Math implementation.D G Turner
2011-07-10JANITORIAL: Remove svn keywords from audio/decoders/codec.hJohannes Schickel
2011-07-10AUDIO: Fix QDM2 sound in QuickTime filesMatthew Hoops
2011-07-10AUDIO: Fix remaining AAC bugs by decoding with the same AAC contextMatthew Hoops
This introduces a new Audio::Codec class, based on DrMcCoy's solution for WMA in eos.
2011-06-23ANALYSIS: Fix potential memory leak when using reallocJulien
When reallocation is unsuccessful, the passed buffer is not freed. In this case, assigning the result (NULL) will result in a leak of the original memory buffer. See http://msdn.microsoft.com/en-us/library/kkedhy7c.aspx
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-07AUDIO: Remove tabs from comment spacingMatthew Hoops
2011-06-07AUDIO: Clarify makeAACStream() usageMatthew Hoops
So we don't have anyone calling the function or attempting to make the AAC code seekable or anything crazy like that.
2011-06-03COMMON: Cleanup QuickTime variable and struct namingMatthew Hoops
2011-06-02COMMON: Begin objectifying QuickTimeParser::SampleDesc furtherMatthew Hoops
This is preparation for multiple video and audio tracks
2011-05-31Merge remote branch 'upstream/master' into t7g-iosMatthew Hoops
Conflicts: engines/groovie/script.cpp
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-13SWORD25: Fix compilation when libvorbis is not presentmd5
2011-05-13AUDIO: Fix QuickTime stereo audio seekingMatthew Hoops
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-11AUDIO: Fix usage of Timestamp::convertToFramerateMatthew Hoops
2011-05-11Merge remote branch 'upstream/master' into t7g-iosMatthew Hoops
Conflicts: audio/decoders/qdm2.h common/util.cpp engines/groovie/music.cpp engines/groovie/resource.h video/qt_decoder.cpp video/qt_decoder.h
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-24AUDIO: Cleanup MS IMA handlingMatthew Hoops
- Split The Last Express' ADPCM to the engine. Using the MS IMA routine was really a hack. - Fixed stereo MS IMA ADPCM, the old routine was completely wrong.
2011-04-22AUDIO: Fix Tremolo supportdhewg
Include by used library, not by backend
2011-04-14AUDIO: Name the ADPCM status struct.Alyssa Milburn
2011-04-14AUDIO: Split the QuickTimeAudioDecoder into a new header fileMatthew Hoops
(Mirroring the new adpcm_intern.h file)
2011-04-14AUDIO: Fix a typoMatthew Hoops
2011-04-13Merge remote branch 'upstream/master' into t7g-iosMatthew Hoops
Conflicts: video/qt_decoder.cpp
2011-04-13AUDIO: Split the Intel DVI ADPCM into its own classMatthew Hoops
IMA is really just the definition on how to decode a sample from a nibble, DVI is just a way for those nibbles to be stored in the stream.
2011-04-13AUDIO: Expose some internal ADPCM data tablesMax Horn
2011-04-13AUDIO: Stop adpcm.h from including common/stream.hMax Horn
2011-04-13TINSEL: Move custom ADPCM decoders to tinsel engineMax Horn