aboutsummaryrefslogtreecommitdiff
path: root/audio/decoders
AgeCommit message (Expand)Author
2019-11-28AUDIO: Fix Remaining Missing Default Switch CasesD G Turner
2019-11-17AUDIO: Fix Missing Default Switch CasesD G Turner
2019-05-09AUDIO: Fix MSVC warningsSupSuper
2019-02-14AUDIO: Fix compilation with ClangTorbjörn Andersson
2019-02-10AUDIO: Simplify _audioGain calculationTorbjörn Andersson
2019-02-10ZVISION: Boost volume for MPEG cutscenesTorbjörn Andersson
2018-12-08GLK: Add support for secondary Blorb files separate from the gamefilePaul Gilbert
2018-12-08GLK: FROTZ: Further sound handlingPaul Gilbert
2018-11-04AUDIO: Add a separate AC-3 decoderTorbjörn Andersson
2018-08-17JANITORIAL: Removing trailing spaces after int castsPaul Gilbert
2017-11-19AUDIO: Fix uninitialized data structures in PacketizedMP3StreamColin Snover
2017-11-19AUDIO: Fix data race in PacketizedMP3StreamColin Snover
2017-11-08AUDIO: Switch to BitStreamMemoryStream in the QDM2 decoderBastien Bouclet
2017-11-08AUDIO: Add some padding to the QDM2 decoder input bufferBastien Bouclet
2017-09-30AUDIO: QDM2: Use the shared int64 type instead of a custom oneBastien Bouclet
2017-09-22ALL: Specify the DisposeAfterUse constructor argument for dynamic memory writ...Bastien Bouclet
2017-09-21VIDEO: Change QT edit list to a Common::ArrayBastien Bouclet
2017-09-10AUDIO: Fix compilation on AmigaOS 4Colin Snover
2017-09-09AUDIO: Mark SCI engine as using ADPCMColin Snover
2017-09-09AUDIO: Fix incorrect reading of DK3 ADPCM audio dataColin Snover
2017-08-24COMMON: Remove BitStream base class to allow inlining callsWillem Jan Palenstijn
2016-12-20AUDIO: Support Wave files with an initial fact chunkPaul Gilbert
2016-09-19AUDIO: Keep packetized MP3 stream from ending prematurelyTorbjörn Andersson
2016-09-03AUDIO: Whitespace fix in MP3 engine usage listPaul Gilbert
2016-09-02AUDIO: Add Titanic to list of engines using MP3 decoderPaul Gilbert
2016-09-02AUDIO: Disable MP3 decoding in Wave files if MAD dependency is disabledPaul Gilbert
2016-09-02AUDIO: Add support for MP3 encoded data in WAVE filesPaul Gilbert
2016-08-05AUDIO: Add titanic to list of engines using wave filesPaul Gilbert
2016-07-31AUDIO: Fix buildWillem Jan Palenstijn
2016-07-31AUDIO: Fix indentationEugene Sandulenko
2016-07-06AUDIO: Fix audio corruption in MS ADPCM decoderTorbjörn Andersson
2016-06-21AUDIO: Fix incorrect forward declarationColin Snover
2016-06-19AUDIO: Make WAV streams seekableColin Snover
2016-05-15AUDIO: Plug potential memory leakEugene Sandulenko
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-03-28JANITORIAL: Mark audio/decoders/vorbis as: used in WintermuteTobia Tesan
2015-09-15AUDIO: Fix compiler warningChristian Krause
2015-09-15AUDIO: Fix uninitialized read in MP3 initializationMatthew Hoops
2015-08-30AUDIO: Mark the old Codec class as deprecatedMatthew Hoops
2015-08-30AUDIO: Add a packetized version of ADPCM streamsMatthew Hoops
2015-08-30AUDIO: Add a packetized version of the PCM streamMatthew Hoops
2015-08-30AUDIO: Implement a packetized version of MP3Matthew Hoops
2015-08-30AUDIO: Split the seeking MP3 class from the base decoding streamMatthew Hoops
2015-06-07AUDIO: makeAIFFStream seek to start of dataStreamMartin Kiewitz
2015-06-06AUDIO: Make makeAIFFStream return a RewindableAudioStreamMatthew Hoops
2015-06-06AUDIO: Fix another syntax errorMatthew Hoops
2015-06-06AUDIO: Fix syntaxMatthew Hoops
2015-06-06SHERLOCK: rework 3DO audio, add AIFC file supportMartin Kiewitz
2015-06-04AUDIO: Rewrite the AIFF decoder to support AIFCMatthew Hoops
2015-06-04AUDIO: Do not read the entire AIFF buffer into memoryMatthew Hoops