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2019-07-14SCUMM: imuse driver directory cleanupathrxx
- move mac, pc speaker and fm-towns ims sound drivers into separate directory (AdLib and MT32/GM drivers are still too entangled with common code to be moved so easily, especially MT32/GM. It would require lots of changes to the common code and possibly to all engines using the MidiDriver class. So I leave that for now.)
2019-03-07AUDIO: (FM-TOWNS/PC-98) - cleanupathrxx
Apart from some basic cleanup this commit reverts a somewhat unfortunate design decision I made. The Kyra/Hof/Lol PC-98 sound drivers shouldn't inherit from the emulator. This commit separates the driver from the emulator putting some common interface in between. This should allow easier implementation of other PC-98 sound drivers.
2018-11-04AUDIO: Add a separate AC-3 decoderTorbjörn Andersson
This code comes from clone2727's now defunct (?) ac3 branch.
2018-04-08AUDIO: add support for OPL2LPTVincent Bernat
The OPL2LPT is an OPL2 chip plugged on a parallel port. It is write-only but otherwise acts as a classic AdLib. This commit adds support for this device. User is expected to have the right permissions on the parallel port. By default, the first suitable parallel port is used. It is possible to override that with the hidden configuration setting "opl2lpt_parport". It depends on the presence of the libieee1284 library which abstracts a bit parallel port handling. An alternative would be to access directly /dev/parportX on Linux. This would amount of code but it would be Linux-only. Tested with Indy 3 and SOMI.
2018-04-07CONFIGURE: Do not even try to build Nuked OPL when disabledEugene Sandulenko
2018-04-07AUDIO: Add Nuked OPL3 corenukeykt
2017-09-11AUDIO: Import micromod code, xm/s3m/mod decoderSimei Yin
2015-07-07AUDIO: Move ALSA OPL 'driver' out of softsynthMatthew Hoops
Might eventually be worth moving to backends/
2015-07-07AUDIO: Move the common AdLib MidiDriver out of softsynthMatthew Hoops
2015-07-07AUDIO: Add experimental hardware OPL support using ALSAWalter van Niftrik
2015-06-27COMMON: move Miles Audio AdLib+MT32 to commonMartin Kiewitz
- remove Miles Audio from Sherlock engine - put Miles Audio into common audio (namespace Audio) - Miles Audio is used at least by the engines TINSEL, GROOVIE, TOLTECS, SAGA and KYRA This way it can be used by the other engines
2015-06-04SHERLOCK: improve 3DO movie player, add SDX2 codecMartin Kiewitz
- queue up to 0.5 seconds of audio to avoid buffer underruns - support for SDX2 codec - put both audio codecs into audio/decoders/3do.cpp - made movie player capable of playing EA logo movie
2012-09-05AUDIO: Add parsing of the QuickTime MIDI sample descriptionMatthew Hoops
2011-08-24AUDIO: Rename Vag to XAMatthew Hoops
Vag is really an XA container, and one that we do not have a decoder for (nor need)
2011-05-31Merge remote branch 'upstream/master' into t7g-iosMatthew Hoops
Conflicts: engines/groovie/script.cpp
2011-05-17FM-TOWNS AUDIO: Some more midi driver code for FM-TOWNS monkey2 and indy4athrxx
2011-04-10AUDIO: Add support for AAC audioMatthew Hoops
2011-04-07AUDIO: Split QuickTime audio into a new classMatthew Hoops
Standalone QuickTime files can now be played as an AudioStream
2011-03-25ANDROID: Experimental MIDI Driverdhewg
Based on the SONiVOX® Embedded Audio Synthesis (EAS™) library, which is part of the base Android OS. CPU stats (Cortex A8 1GHz, monkey1 intro, peak values): MAME OPL: 30% DosBox OPL: 26% EAS: 19%
2011-03-24AUDIO: Added Audio::MidiPlayer classMax Horn
This code is currently not complete, but contains enough code to allow several engines to switch their pseudo MidiDrivers to be based on this class, greatly reducing code duplication.
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850