Age | Commit message (Collapse) | Author |
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Since we are not using munt's SHA-1 hashing code, this returns the most
appropriate feature set for CM-32L ROMs
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This reverts commit 908d2f39d7579c3f1781f7dedc7b26366a6d3dfc.
The licence of the SHA1 code that munt is using is unclear.
Reverting until it's sorted properly, for now
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This ensures that the CM32-L ROMs will be preferred, if both sets are
located in the same folder
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This ensures that the capabilities of the detected ROM files are
set properly from the list of known ROMs. This is mostly needed
for the extra samples of the CM32-L ROMs
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(This works around issues with some Indy 3 sound tracks. These tracks seem to be broken, since they have way too long duration values for some notes which would fill up the event buffer rather quickly. I tested with the UNZ emulator to be sure that this is an issue which also occurs with the original driver.)
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(rework parts of the code + improve naming of variables/functions)
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Might eventually be worth moving to backends/
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Thanks clone2727
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Currently unused, but ready to be hooked up to various classes using it.
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This syncs with munt commit 4041a16a5d
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This syncs the code with munt commit fa8b4f899d, avoiding usage of a
global constructor
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This keeps the original MUNT code in showLCDMessage/printDebug and simply
comments it out. This *silences* a warning about debug use in our former
default replacement code. Since we already implement a ReportHandler there
is no need to adapt the default implementation.
This is not the cleanest way but the solution which requires the least changes
to MUNT code.
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This reverts commit 6731eb21e3e4c1fa2470ed03a3547d45b3dff6e3.
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This syncs with munt commit 175446af43
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This removes overwrites in ReportHandlerScummVM which are simply the default
implementation anyway. A side effect is that this silences/fixes a warning
about the former onProgramChanged to hide an virtual method due to parameter
differences.
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MIDI code will control volume via MIDI events thus the generated audio should
not be affected by mixer sound volumes.
The initial commit 0e6cdfd67580f75e912c5e92abb26821d032f74b added it as music
sound type. Might be copied from the (also) incorrect FluidSynth code.
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MIDI code will control volume via MIDI events thus the generated audio should
not be affected by mixer sound volumes.
The initial commit(s) in d4d045b1174b4a48659f39f026ade42684b679bf /
13dc149ded691e718905049990dd0220230c500e added it as music sound type.
So, this seems to be a long standing issue.
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Formerly the audio stream was registered as sfx. This is incorrect behavior
since the client code will control music volume with MIDI events on its own.
It seems 67b311713d8f4cfcd460a9649e0075f24278a048 introduced this very long
ago.
This should fix unintended coupling of sfx volume and music volume in BASS.
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At the point where the emulator is created extrapath should already been
added to extrapath. If not, the check in checkDevice already failed and thus
adding it would be too late anyway.
It seems this was added in 805b21181ab7138da6960ade703b25716120fc29. The
comment about it being a HACK has been removed in bbad3f333a9227ccb1de633a0fe92d9e01ad7bb3
but it's not clear to my why... At any rate, this should not be here.
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Formerly it tried to pass 'va_list' as '...' to debug. Now it's first creating
a String containing the output via String::vformat and then passing it
to debug.
Found by buildbot (master-dc). The warning message was:
audio/softsynth/mt32.cpp:65: warning: cannot pass objects of non-POD type
`struct va_list' through `...'; call will abort at runtime
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This syncs our code with munt commits 258cd89 and 17b40a6
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Formerly the frequency was at 10000Hz. This resulted in 3,4 or even only 1
sample to be generated between callbacks on my system. All the other MIDI
drivers use a much lower frequency here. The MidiDriver_Emulated subclasses
use a frequency of 250Hz (by default) and the MidiDriver_MPU401 subclasses
(which are for example the ALSA output) use 100Hz. With the new frequency
of 250Hz 128 samples are generated between callbacks. This will hopefully
reduce the overhead of the MT-32 emulator (the engine's code was run 10000
times a second too) a bit.
I talked with KingGuppy and it seems the value was increased in the past
(still with the very old MT-32 emulator code) because there were accuracy
issues. However, I gave the lower frequency a quick test with the MI1, MI2
and ITE intro and didn't spot any obvious differences. As a result, KingGuppy
and I agreed to lower it back to 250Hz. If there are any problems coming up
we can still slightly increase the frequency to 1000Hz for example.
Thanks to waltervn for noticing this. Thanks to KingGuppy for discussion.
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