Age | Commit message (Collapse) | Author |
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*Removed need to call initGame / cleanupGame on Keymapper
svn-id: r33679
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* Got rid of svn:mergeinfo properties
svn-id: r33677
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* Made Keymap class responsible for loading / saving of mappings
svn-id: r33665
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* Implemented stack-based active map in Keymapper
* Started proper testing by adding code to OSystem_SDL to set up simple HardwareKeySet and Keymap
svn-id: r33660
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* Renamed UserAction to simply Action
* Implemented simple automatic mapping algorithm
svn-id: r33497
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presses to be visible
svn-id: r33476
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svn-id: r33465
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VirtualKeyboardGUI class
- fixed bug with parsing modifiers in VirtualKeyboardParser
- fixed numerous GCC warnings
svn-id: r33448
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svn-id: r33430
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- implemented functionality for modifier keys
- cleaned up parser
- started on text display
svn-id: r33317
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- Refactoring of code to map a key to a UserAction - now we call a method on UserAction to do it (and it then tells the Keymap class)
- General cleanup of code
svn-id: r33262
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DefaultEventManager now initialises Keymapper and passes key press events to it
svn-id: r33227
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Further development of Keymapper interface:
- switchKeymap method to change Keymaps
- initGame/deInitGame methods to control loading/unloading of game-specific maps
svn-id: r33173
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Added HardwareKeySet class to manage a devices set of hardware keys.
Started implementing Keymapper class.
svn-id: r33157
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svn-id: r33131
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svn-id: r33113
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svn-id: r33107
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Added a delay functionality to the delivery of artificial events in DefaultEventManager, to get round events being ignored when delivered consecutively.
svn-id: r33012
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time. VK now also uses its own cursor.
svn-id: r33008
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svn-id: r32979
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VirtualKeyboard so that it uses this method to feed key presses its resulting key press events.
svn-id: r32977
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passed back to engine, mode switching also works
- added support to re-parse keyboard pack if overlay size changes (to find more suitable layouts)
svn-id: r32975
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of it that is not a special area.
- Fixed non-virtual destructor warnings for Shape and Rect classes
svn-id: r32965
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- SurfaceKeyColored class handles blitting of keycolor transparency data
- ImageMap tested - Rect and Polygon areas seem to be working as expected
svn-id: r32950
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svn-id: r32944
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- updated XMLParser from Tanoku's branch
svn-id: r32943
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svn-id: r32942
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svn-id: r32941
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