Age | Commit message (Collapse) | Author |
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SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad
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call scummvm in-game menu. CONTROL key now can be uses with games
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WinCE does not have MapVirtualKey.
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This will hopefully fully fix keyboard issues for macOS / SDL2,
for example when pressing "alt-x".
Also reset .ascii to 0, when Num-Lock is NOT enabled and keypad
directional keys are pressed. This was fixed inside AGI+SCI
previously.
The latter shouldn't cause issues, but in case it does, the
affected engine should get fixed and use keycodes instead.
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This reverts commit 9aa7174218983bb1cf6fd98325082ca7d37f50fb.
For now.
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This will hopefully fully fix keyboard issues for macOS / SDL2,
for example when pressing "alt-x".
Also reset .ascii to 0, when Num-Lock is NOT enabled and keypad
directional keys are pressed. This was fixed inside AGI+SCI
previously.
The latter shouldn't cause issues, but in case it does, the
affected engine should get fixed and use keycodes instead.
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This reduces the likelihood of entering two characters per keypress in our guy
on Windows. In fact, during my brief testing with the filter widget in the
launcher I was not able to trigger the former behavior at all anymore.
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holding
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ALL: Handle Alt-x internally in SCUMM.
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This case for F# keys was forgotten to update in 8530997fff7b5b9d558f7dd6a0d07c236e4de16f.
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This was originally added in cbd867329e018d7eca12b3a8842e52b8db9f494d to
support this LucasArts game hotkey. However, Alt-x is used by other
engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the
Lounge Lizards uses it to skip the age protection. Since we handle Alt-x
internally in SCUMM now there is no need to keep this around in our backend
code.
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This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3.
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This is based upon skristiansson's change set to make ScummVM work with SDL2.
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
|
|
As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
|
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
|
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
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This fixes some ugly crashes when resizing the window in OpenGL mode.
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