Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-21 | Initial trimui model s support | neonloop | |
2019-11-30 | OPENPANDORA: Fix compilation failures | Cameron Cawley | |
2019-11-30 | GPH/OPENPANDORA: Move ToggleTapMode() into the event manager | Cameron Cawley | |
2019-11-30 | GPH/OPENPANDORA: Remove global variable BUTTON_STATE_L | Cameron Cawley | |
2019-11-17 | BACKENDS: Remove the Windows CE port | Cameron Cawley | |
2019-10-16 | SDL: Fix Missing Default Switch Cases in Events Class | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-10-05 | SWITCH: Remove Set But Unused Variables from Events Code | D G Turner | |
These were causing compiler warnings for the porter. | |||
2019-09-21 | BACKENDS: Add EVENT_CLIPBOARD_UPDATE event | Cameron Cawley | |
2019-08-13 | VITA: Use activeArea rectangle also on Vita | rsn8887 | |
2019-07-08 | MAEMO: Minor cleanup | Cameron Cawley | |
2019-07-08 | SDL: Support joystick hat input | Cameron Cawley | |
2019-07-08 | SDL: Initial implementation of joystick events | Cameron Cawley | |
2019-06-27 | SDL: Fix gamepad mouse cursor wrapping on hi-res screens | Bastien Bouclet | |
The cursor position was overflowing a signed 16-bits integer once multiplied with MULTIPLIER when using a resolution such as 2560x1440. It would be nice changing this code to make more sense, sadly it is thightly coupled with platform specific subclasses. Fixes #10996. | |||
2019-06-13 | SWITCH: Enable touchpad mouse mode option in controls | rsn8887 | |
2019-05-22 | COMMON: Fix button state desynchronization when warping mouse | Le Philousophe | |
2019-05-12 | SWITCH: add nintendo switch support | Cpasjuste | |
2019-04-30 | RISCOS: Add Drag and Drop support | Cameron Cawley | |
2019-04-30 | GUI: Support adding games via Drag and Drop | Cameron Cawley | |
2019-04-15 | WINCE: Fix compilation | Cameron Cawley | |
2019-04-11 | AmigaOS4: Exclude platform from a SDL1/2 keyboard fix that breaks numpad ↵ | Hubert Maier | |
usage (#1551) SDL1/2: Exclude AmigaOS4 from returning 0 for .ascii *reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional keys are pressed* (original description) is causing the numpad to play dead completely on AmigaOS4 (no matter if numlock is active or not). This is a workaround for the SCUMM engine, where keycodes are mixed with ASCII codes. Check commit f5ed14e93d85b638c8e49468b2885c1278d56d20 for reference. Fixes bug #10558. Tested with both SDL1 and 2 on AmigaOS4 and with both Indiana Jones games. | |||
2018-11-04 | BACKENDS: Remove references to the GP32 backend | Cameron Cawley | |
2018-08-15 | BACKENDS: Mark resetQuit and getKeymapper as override | Cameron Cawley | |
2018-07-15 | PSP2: Improve pointer response to slow finger motion | rsn8887 | |
2018-04-04 | SDL: Allow to load a custom game controller mapping file | LMerckx | |
And add a specific joystick button to open virtual keyboard | |||
2018-03-28 | BAKCENDS: Mark methods as override | Eugene Sandulenko | |
2018-03-28 | PSP2: make touch mouse clicks longer so all games receive them | rsn8887 | |
Some games such as Gobliins or Dreamweb did not react to the simulated touch mouse clicks because the clicks were too short. This change ensures all games see the simulated clicks by giving each click a minimum duration of 50 ms instead of being as fast as possible. | |||
2018-03-23 | PSP2: prevent accidental clicks when moving pointer using touch | rsn8887 | |
2018-03-20 | PSP2: fix touch sometimes not directly under finger | rsn8887 | |
2018-03-18 | SDL: Split joystick mouse event generation into two functions | Bastien Bouclet | |
That way it is easier to implement relative mouse movement in ResidualVM. | |||
2018-02-13 | PSP2: Implement three-finger drag as right-mouse button drag | rsn8887 | |
2018-02-08 | PSP2: allow 'frontpanel_touchpad_mode=true' option in ScummVM.ini | rsn8887 | |
Can change option to 'true' manually in scummvm.ini to force front panel into indirect touchpad mode where the pointer doesn't jump to finger. | |||
2018-01-28 | PSP2: Prevent jumping touch cursor on right click | rsn8887 | |
2018-01-28 | PSP2: Add 2-finger drag-and-drop touch motion | rsn8887 | |
2018-01-27 | PSP2: Improve direct touch accuracy | rsn8887 | |
2018-01-27 | Merge pull request #1111 from bgK/gamepad-scale-mouse-speed-with-resolution | Bastien Bouclet | |
SDL: Scale the joystick mouse speed with the vertical window size | |||
2018-01-25 | PSP2: Always use direct touch on front touch panel | rsn8887 | |
2018-01-24 | PSP2: Enable rear touch only when Touchpad Mouse Mode is on | rsn8887 | |
2018-01-24 | PSP2: Increase direct touch accuracy | rsn8887 | |
2018-01-24 | PSP2: More settings for touch (direct touch on/off, pointer speed) | rsn8887 | |
2018-01-23 | PSP2: Implement touch controls (front and back panel) | rsn8887 | |
2018-01-14 | SYMBIAN: Add missed brace | Fiodar Stryzhniou | |
2018-01-13 | SDL: Scale the joystick mouse speed with the vertical window size | Bastien Bouclet | |
The mouse cursor now moves across the screen in a similar amount of time irrespective of the display resolution. | |||
2018-01-03 | Merge pull request #1090 from bgK/remove-zaurus-yopy | Bastien Bouclet | |
PORTS: Remove the Zaurus and Yopy ports | |||
2017-12-27 | SDL: Add debug traces for joystick hotplug | Bastien Bouclet | |
2017-12-26 | PS3: Stop using SDL mouse focus events to detect the XMB | Bastien Bouclet | |
Mouse focus events are also sent by SDL when the mouse is warped outside of the window area. App suspended / resumed are now used. These are only sent by SDL when opening / closing the XMB on the PS3. Fixes #10340. | |||
2017-12-26 | PSP2: Add controller config, remove joystick event handling | rsn8887 | |
2017-12-26 | SDL: Add support for joystick hotplug | Bastien Bouclet | |
Fixes #10366. | |||
2017-12-26 | PSP2: Remove identical to base class joystick axis event handling | Bastien Bouclet | |
2017-12-26 | SDL: Cleanup joystick deadzone handling | Bastien Bouclet | |
2017-12-26 | SDL: Move the non analog joystick code to the Symbian port | Bastien Bouclet | |
Symbian was the only user of that code. |