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AgeCommit message (Expand)Author
2017-11-19EVENTS: Rename synthetic to kbdRepeatBastien Bouclet
2017-10-15BACKENDS: Fix missing mouse events when system cursor cannot be movedColin Snover
2017-10-15BACKENDS: Do not send mouse events to games occurring outside the game draw rectColin Snover
2017-10-15BACKENDS: Refactor OpenGL & SDL graphics backendsColin Snover
2017-10-15BACKENDS: Fix some comment typosColin Snover
2017-07-27SDL: Make sure we get the correct window size with SDL2Thierry Crozat
2017-03-21SDL: Respect OS setting for wheel scroll direction on SDL 2.0.4+Thierry Crozat
2017-03-04Merge pull request #915 from rsn8887/vitaEugene Sandulenko
2017-03-04PSP2: Add Playstation Vita (PSP2) supportcpasjuste
2017-03-01SDL: Always use sub-pixel joystick pointer resolutionrsn8887
2017-02-27SDL: fix pointer speed setting 8 (was too slow)rsn8887
2017-02-22SDL: Fix erratic analog pointer + control optionsrsn8887
2017-02-21Merge pull request #905 from lubomyr/masterEugene Sandulenko
2017-02-18SDL: increase resolution of slow analog pointer motionrsn8887
2017-02-18SDL: Cleanup, replaced _km.multiplier with #definersn8887
2017-02-18SDL: improved internal joystick event handlingrsn8887
2017-02-18SDL: slow analog ('modifier'+stick) made slowerrsn8887
2017-02-18ANDROIDSDL: code refactoring and optimizationlubomyr
2017-02-17SDL: More fixes to jerky analog joystick pointerrsn8887
2017-02-14SDL: Fix jerky/laggy analog joystick mouse controlrsn8887
2017-02-01ANDROIDSDL: code optimizationlubomyr
2016-11-08Merge pull request #777 from m-kiewitz/masterEugene Sandulenko
2016-10-23ANDROIDSDL: back button re-mapped to F13 keycode. F13 keycode assigned to cal...lubomyr
2016-10-18SDL: Fix typo in function nameOri Avtalion
2016-10-09JANITORIAL: Remove more trailing spacesEugene Sandulenko
2016-09-21ANDROIDSDL: fixed switching to capital letterlubomyr
2016-09-20SDL: mapKey changed as virtual functionlubomyr
2016-08-29ANDROIDSDL: Fix menu buttonEugene Sandulenko
2016-07-25SDL: Disable keycode remapping when building for WinCEBastien Bouclet
2016-07-25SDL: Fix Windows SDL1 keycodes to use the active keyboard layoutBastien Bouclet
2016-07-03SDL: Fix keyboard on macOS, when using SDL2, fix directional keypadMartin Kiewitz
2016-07-03Revert "SDL: Fix keyboard on macOS, fix directional keypad"Martin Kiewitz
2016-07-03SDL: Fix keyboard on macOS, when using SDL2, fix directional keypadMartin Kiewitz
2016-05-22SDL: Make TEXTINPUT handling more reliable for SDL2.Johannes Schickel
2016-05-19ANDROIDSDL: add androidsdl backendlubomyr
2016-02-24GCW0: Trigger keyboard only on button down, not on up, otherwise it required ...Eugene Sandulenko
2016-02-14GCW0: Fix virtual keyboardEugene Sandulenko
2016-02-01Merge pull request #657 from lordhoto/scumm-alt-xEugene Sandulenko
2016-02-01SDL: Don't mix our key code with SDL's.Johannes Schickel
2016-01-29SDL: Do not quit on Alt-x.Johannes Schickel
2015-12-15PS3: Make use of an updated SDL2 versionBastien Bouclet
2015-12-13SDL: Slight formatting fixes.Johannes Schickel
2015-03-05SDL: Fake key events for unassociated TEXTINPUT events.Johannes Schickel
2015-03-05SDL: Remove TEXTINPUT events we associate with KEYDOWN.Johannes Schickel
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2015-01-25SDL: Add experimental support for SDL2.Johannes Schickel
2015-01-25SDL: Refactor WM specific functionality into SdlGraphicsManager.Johannes Schickel
2015-01-04SDL: Warn if the selected joystick does not existJoel Teichroeb
2014-10-27GCW0: Hardcoded (for now) GCW0 controlsEugene Sandulenko
2014-04-29SAMSUNGTV: Use virtual keyboard event directly, rather than using keycode.D G Turner