Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-25 | SDL: Disable keycode remapping when building for WinCE | Bastien Bouclet | |
WinCE does not have MapVirtualKey. | |||
2016-07-25 | SDL: Fix Windows SDL1 keycodes to use the active keyboard layout | Bastien Bouclet | |
2016-07-03 | Revert "SDL: Fix keyboard on macOS, fix directional keypad" | Martin Kiewitz | |
This reverts commit 9aa7174218983bb1cf6fd98325082ca7d37f50fb. For now. | |||
2016-07-03 | SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad | Martin Kiewitz | |
This will hopefully fully fix keyboard issues for macOS / SDL2, for example when pressing "alt-x". Also reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional keys are pressed. This was fixed inside AGI+SCI previously. The latter shouldn't cause issues, but in case it does, the affected engine should get fixed and use keycodes instead. | |||
2016-05-22 | SDL: Make TEXTINPUT handling more reliable for SDL2. | Johannes Schickel | |
This reduces the likelihood of entering two characters per keypress in our guy on Windows. In fact, during my brief testing with the filter widget in the launcher I was not able to trigger the former behavior at all anymore. | |||
2016-05-19 | ANDROIDSDL: add androidsdl backend | lubomyr | |
2016-02-24 | GCW0: Trigger keyboard only on button down, not on up, otherwise it required ↵ | Eugene Sandulenko | |
holding | |||
2016-02-14 | GCW0: Fix virtual keyboard | Eugene Sandulenko | |
2016-02-01 | Merge pull request #657 from lordhoto/scumm-alt-x | Eugene Sandulenko | |
ALL: Handle Alt-x internally in SCUMM. | |||
2016-02-01 | SDL: Don't mix our key code with SDL's. | Johannes Schickel | |
This case for F# keys was forgotten to update in 8530997fff7b5b9d558f7dd6a0d07c236e4de16f. | |||
2016-01-29 | SDL: Do not quit on Alt-x. | Johannes Schickel | |
This was originally added in cbd867329e018d7eca12b3a8842e52b8db9f494d to support this LucasArts game hotkey. However, Alt-x is used by other engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the Lounge Lizards uses it to skip the age protection. Since we handle Alt-x internally in SCUMM now there is no need to keep this around in our backend code. | |||
2015-12-15 | PS3: Make use of an updated SDL2 version | Bastien Bouclet | |
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3. | |||
2015-12-13 | SDL: Slight formatting fixes. | Johannes Schickel | |
2015-03-05 | SDL: Fake key events for unassociated TEXTINPUT events. | Johannes Schickel | |
2015-03-05 | SDL: Remove TEXTINPUT events we associate with KEYDOWN. | Johannes Schickel | |
2015-02-16 | SDL: Add basic abstraction class for the SDL window. | Johannes Schickel | |
2015-01-25 | SDL: Add experimental support for SDL2. | Johannes Schickel | |
This is based upon skristiansson's change set to make ScummVM work with SDL2. | |||
2015-01-25 | SDL: Refactor WM specific functionality into SdlGraphicsManager. | Johannes Schickel | |
2015-01-04 | SDL: Warn if the selected joystick does not exist | Joel Teichroeb | |
2014-10-27 | GCW0: Hardcoded (for now) GCW0 controls | Eugene Sandulenko | |
2014-04-29 | SAMSUNGTV: Use virtual keyboard event directly, rather than using keycode. | D G Turner | |
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again. | |||
2014-04-29 | PS3: Use virtual keyboard event directly, rather than using keycode. | D G Turner | |
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again. | |||
2014-04-29 | MAEMO: Use virtual keyboard event directly, rather than using keycode. | D G Turner | |
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again. | |||
2014-04-29 | LINUXMOTO: Use virtual keyboard event directly, rather than using keycode. | D G Turner | |
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again. | |||
2014-04-29 | GPH: Use virtual keyboard event directly, rather than using keycode. | D G Turner | |
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again. | |||
2014-04-29 | DINGUX: Use virtual keyboard event directly, rather than using keycode. | D G Turner | |
As the virtual keyboard trigger has been moved to CTRL-F7, the previous code which generates a unmodified F7 event to do this will not work. Rather than just adding the CTRL modifier, this code changes the backend to directly generate the virtual keyboard trigger event directly. This avoids any future breakage if the key combination is changed again. | |||
2014-02-18 | WINCE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | WEBOS: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | SYMBIAN: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | SDL: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | SAMSUNGTV: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | PS3: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | OPENPANDORA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | MAEMO: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | LINUXMOTO: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | GPH: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | DINGUX: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-18 | BACKENDS: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-24 | MAEMO: Get rid of superfluous cast. | Johannes Schickel | |
2013-10-19 | SDL: Send EVENT_SCREEN_CHANGED after receiving SDL_VIDEORESIZE when necessary. | Johannes Schickel | |
This fixes some ugly crashes when resizing the window in OpenGL mode. | |||
2013-09-22 | EVENTS: Initialize class variable. CID 1002944 | Eugene Sandulenko | |
2013-05-17 | RECORDER: Implement Events Recorder | Eugene Sandulenko | |
2013-04-21 | BACKENDS: Fix unitialized variables in event manager. CID 1002944 | Eugene Sandulenko | |
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-05 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
2012-09-01 | OPENPANDORA: The buildbot toolchain doesn't like the ending comma | Bertrand Augereau | |
2012-08-31 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
2012-08-31 | OPENPANDORA: New touchscreen mode where the stylus hovers and the DPad ↵ | Bertrand Augereau | |
left/right/up trigger left/right/middle clicks | |||
2012-08-26 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
Conflicts: AUTHORS devtools/credits.pl gui/credits.h | |||
2012-07-31 | GPH: Move the legecy GP2X joystick code into the switch case to make it ↵ | David-John Willis | |
easier to follow. |