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2014-04-28Merge pull request #426 from sunmax/masterEugene Sandulenko
PS2: Pull request to master for latest PS2 code
2014-02-18PS2: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-23PS2: Made it quieter unless -DLOGORRHEIC is setMax Lingua
2014-01-18PS2: modular IRX drivers loadingMax Lingua
2011-11-27JANITORIAL: Remove extra semicolons.Christoph Mallon
2011-06-30ALL: Require DECLARE_SINGLETON to be used in the Common namepsaceOri Avtalion
Silences the clang warning: static data member specialization of '_singleton' must originally be declared in namespace 'Common'; accepted as a C++0x extension [-Wc++0x-extensions] Wrapping "namespace Common {}" around the macro assignment causes clang to complain about a spurious semicolon, and removing the semicolon at the end of the macro causes some editors to misbehave. Changing the requirement of using the macro in one namespace (the global) to another (Common) seems a small price to pay to silence a warning.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-03BACKENDS: Avoid #including .cpp filesMax Horn
So far, the various *-fs-factory.cpp files were #including the corresponding *-fs.cpp files. This is surprising and hence could lead to all kinds of problems). To fix this, provide proper headers for the *-fs.cpp files. This also makes code reuse via subclassing possible. Since not all ports were tested, this will likely lead to a few easy to fix compile regressions.
2010-11-16COMMON: Simplify DECLARE_SINGLETON macroMax Horn
This makes it possible to write DECLARE_SINGLETON(foo); instead of DECLARE_SINGLETON(foo) without causing a warning about an extra semicolon. The extra semicolon helps some editors at parsing the C++ code. svn-id: r54258
2010-10-31PS2: Enable another use of forbidden symbolsMax Horn
svn-id: r53977
2010-03-13Fix our DECLARE_SINGLETON macro to conform to the C++ specs.Johannes Schickel
We need to use a namespace Common { } there to make strict C++ compilers like clang++ and comeau happy. I also added a slight comment about why that is needed to the macro definition and a note that you need to use it from the global namespace. svn-id: r48254
2010-02-27Added the svn:keywords property to some files missing it.Jordi Vilalta Prat
svn-id: r48148
2009-11-23PS2: Add new PS2FileStream class for std I/O.Max Horn
* Add new class PS2FileStream as substitute for class StdioStream on PS2 * Remove PS2 specific hacks from stdiostream.cpp / class StdioStream * Remove various ps2_f*() wrapper funcs, merging them into PS2FileStream TODO: Merge class Ps2File into PS2FileStream svn-id: r46111
2009-10-09PS2: Fix warning, use fully qualified path for backend specific header ps2temp.hMax Horn
svn-id: r44811
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-06Oops!Max Lingua
Forgot to commit backends/fs/ps2/ps2-fs.cpp in #36014 (here it comes!) svn-id: r39142
2009-03-04- 0.13.x friendly ;-)Max Lingua
- new GUI/themes - no more funky colors! - load/delete saved games - cleaned-up Makefile.PS2 : - dropped multiple extra paths - dropped deprecated deps (UCL, MPEG2) - all possible devices are supported to store, play and save games: - CD - HD - USB - MC - REMOTE ! (this could actually be anywhere on the internet as long as you run "ps2client listen" on the machine on the other side that hosts the games) - tested from : - ps2link - uLE - toxicOS - tested with: - bass - bs1 - mi1 - comi - indy4 - ft - ite - ihnm - elvira1 - dig - kyra - lure - simon2 - goblins1 Played all those games in 1 session using RTL. Very smooth, sub-second RTL experience. No crash! - new PAL/NTSC detection : we are now reading the flavor from PS2 ROM, it should work on all PS2 slim too - new PAL TV centering : no more missing chunk of games on top/bottom - we can now read the savefiles from Linux/SDL and other backends! if you add that you can read them from remote together with the games that you already have there, you can imagine the fun ;-) - we fully implement RTL with every games/engine - we nicely reboot / shutdown on quit - fully support for themes/savegames paths. Run from MC, play the games on remote and store your data on USB or HD. No limits! - universal write/read for every media (of course no write on CD/DVD!) - fully async / DMA read-write access to every media (even MC!) - optimized cache/read-ahead for every media - now COMI is fast and enjoyable from remote as it is from CD ;-) - non polluting MC storage, just 1 folder + 1 icon, so that you can copy all your settings / saved games to another MC in one go! svn-id: r39102
2009-01-23Renamed FSNode::openForReading / openForWriting to createReadStream / ↵Max Horn
createWriteStream, again to make ownership of the returned stream clear svn-id: r36014
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
svn-id: r34716
2008-09-03Pushed AbstractFilesystemNode::openForReading() / openForWriting() impls out ↵Max Horn
to backends svn-id: r34304
2008-09-03Moved FilesystemNode / FSList to namespace Common; also got rid of some ↵Max Horn
'typedef Common::String String;' name aliases svn-id: r34302
2008-08-27FSNode code: Merged most versions of lastPathComponent() into one new ↵Max Horn
AbstractFilesystemNode::lastPathComponent() method, with customizable path separator character svn-id: r34197
2008-03-03Fix compile.Travis Howell
svn-id: r31035
2008-03-03the ps2 changes from the 0.11.1 release, plus some bugfixes and cleanup.Robert Göffringmann
svn-id: r31034
2008-02-24Don't #include the FS factory implementations in common/system.cpp; rather, ↵Max Horn
rely on the build system to include them svn-id: r30957
2008-02-23Renamed AbstractFilesystemFactory to FilesystemFactoryMax Horn
svn-id: r30935
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-10-07Commit of patch #1804861. It implements a static lastPathComponent() ↵David Corrales
function in each backend, used to extract the last path component of a given path, returned by getName(). svn-id: r29159
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break ↵Max Horn
compilation on some ports) svn-id: r28944
2007-08-01Initial commit of the new BaseFile implementation. It provides a common ↵David Corrales
ground for file objects across platforms and divides responsibilities between the Common::File class and a base file implementation. Also rearranged the factories into a new directory for clarity. Note 1: The posix-file.h and cpp files are for testing only. Only the ds, ps2 and symbian architecture will use special BaseFile based objects. Note 2: The current code does not yet make use of this new structure, since the Common::File remains intact. svn-id: r28395
2007-07-09Update the interfaces for the getChildren method to include the hidden flag.David Corrales
Also added some missing method stubs to the gamecard dc port. svn-id: r27984
2007-06-04Added stubs for the exists(), isReadable() and isWritable() methods for all ↵David Corrales
architectures. svn-id: r27087
2007-06-04Added a missing include in non-POSIX factories.David Corrales
For the POSIX and Windows architectures, added exists(), isReadable() and isWritable() svn-id: r27073
2007-05-31Merged the fs branch with trunk. r26949:27031David Corrales
svn-id: r27032
2007-05-31Removed the now obsolete singleton declaration macro from the FSNode factories.David Corrales
svn-id: r27031
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-12Use common/singleton.h in the concrete fs factories.David Corrales
svn-id: r26814
2007-05-12Renamed files and minor tweaks. Thanks LordHoto :)David Corrales
svn-id: r26810
2007-05-03Use abstract factories to initialize FilesystemNode objects.David Corrales
svn-id: r26739
2006-07-22Added FilesystemNode::name methodMax Horn
svn-id: r23553
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274
2006-06-07updated fs implementationRobert Göffringmann
svn-id: r22974
2006-05-12Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also ↵Max Horn
changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941. svn-id: r22424
2006-05-03Changed FilesystemNode::listDir to return a bool indicating its success (or ↵Max Horn
failure) svn-id: r22315
2006-05-03Got rid of AbstractFilesystemNode::wrap (begone, evil hack)Max Horn
svn-id: r22300
2006-05-03Moved static methods getRoot / getNodeForPath from class FilesystemNode to ↵Max Horn
class AbstractFilesystemNode svn-id: r22298
2006-05-03Started to separate AbstractFilesystemNode from FilesystemNodeMax Horn
svn-id: r22297
2006-04-30Added new AbstractFilesystemNode::child() resp. FilesystemNode::getChild() ↵Max Horn
methods svn-id: r22249
2006-04-05Use full path qualifiers in #include statements (exception: engines/ can be ↵Max Horn
ommited, at least for now) svn-id: r21620