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path: root/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
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2019-02-13DINGUX: Fix dinguxsdl graphics backendgameblabla
2018-08-18DINGUX: Fix initSize() method signatureEugene Sandulenko
2017-10-15DINGUX: Really constify getFeatureStateColin Snover
2017-10-15BACKENDS: Fix up graphics manager ports with const & override where appropriateColin Snover
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2014-02-18DINGUX: Make GPL headers consistent in themselves.Johannes Schickel
2011-08-09SDL: Take advantage of SdlGraphicsManager.Johannes Schickel
This gets rid of the hacks, where SdlEventSource added events with custom type numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager. Furthermore it get rids of the uninituitive and hard to trace way of assigning the proper mouse coordinates to mouse related events. Formerly it passed the real screen coordinates through the even dispatching api to the graphics manager (at least hopefully ;-) and let that handle creating a new event with the proper coordinates. Now instead SdlEventSource handles the proper coordinate setup itself. Since this is a behavior change and I can not test all the SDL based small devices ports this commit might break compilation for them and more serve it might also break mouse position behavior. If any of that occurs I am sorry about it.
2011-08-09SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.Johannes Schickel
This also adapts port I can not test (not even the compilation). So if this breaks anything I am sorry about it.
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-19SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its ↵Johannes Schickel
purpose. Hopefully I catched all uses of the old name in our ports...
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-11-28SDL: Various more SdlEventSource related fixesMax Horn
svn-id: r54553
2010-11-28DINGUX: More compilation fixesMax Horn
svn-id: r54541
2010-11-28DINGUX: Attempt to fix the new code for this backendMax Horn
It seems in the gsoc2010-opengl branch, the dingux port was not anymore updated at some point, so some changes that were made in general did not make it till here. This is my attempt to fix at least the most obvious problems, but without being able to compile it, all these changes should be very carefully reviewed. svn-id: r54522
2010-10-23DINGUX: fix compilation for the opengl branchFabio Battaglia
Moved events related code to backends/events/dinguxsdl/* and move graphics related code to backends/graphics/dinguxsdl/* Subclass OSystem_POSIX instead of OSystem_SDL svn-id: r53730