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authorFabio Battaglia2010-10-23 09:30:26 +0000
committerFabio Battaglia2010-10-23 09:30:26 +0000
commit74a53df11b51fa4956745c086b2e6351b8383568 (patch)
tree2ec2ce66310986e6bebdc21582e7e9c5ad3b014c /backends/graphics/dinguxsdl/dinguxsdl-graphics.h
parentb713beed189b439853be50fa330d06b3275f9713 (diff)
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DINGUX: fix compilation for the opengl branch
Moved events related code to backends/events/dinguxsdl/* and move graphics related code to backends/graphics/dinguxsdl/* Subclass OSystem_POSIX instead of OSystem_SDL svn-id: r53730
Diffstat (limited to 'backends/graphics/dinguxsdl/dinguxsdl-graphics.h')
-rw-r--r--backends/graphics/dinguxsdl/dinguxsdl-graphics.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.h b/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
new file mode 100644
index 0000000000..b2edd73f6d
--- /dev/null
+++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SDL_DINGUX_H
+#define BACKENDS_GRAPHICS_SDL_DINGUX_H
+#if defined (DINGUX)
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+
+#include "graphics/scaler/aspect.h" // for aspect2Real
+#include "graphics/scaler/downscaler.h"
+
+enum {
+ GFX_HALF = 12
+};
+
+class DINGUXSdlGraphicsManager : public SdlGraphicsManager {
+public:
+ DINGUXSdlGraphicsManager(SdlEventSource *boss);
+
+ bool hasFeature(OSystem::Feature f);
+ void setFeatureState(OSystem::Feature f, bool enable);
+ bool getFeatureState(OSystem::Feature f);
+ int getDefaultGraphicsMode() const;
+
+ void initSize(uint w, uint h);
+ const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ bool setGraphicsMode(const char *name);
+ bool setGraphicsMode(int mode);
+ void setGraphicsModeIntern();
+ void internUpdateScreen();
+ void showOverlay();
+ void hideOverlay();
+ bool loadGFXMode();
+ void drawMouse();
+ void undrawMouse();
+
+ SdlGraphicsManager::MousePos *getMouseCurState();
+ SdlGraphicsManager::VideoState *getVideoMode();
+ bool isOverlayVisible();
+
+protected:
+ SdlEventSource *_evSrc;
+};
+
+#endif /* DINGUX */
+#endif /* BACKENDS_GRAPHICS_SDL_DINGUX_H */