Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-23 | GPH: Remove unused variable | Cameron Cawley | |
2019-11-23 | BACKENDS: Unify formatting between the GPH, Dingux and LinuxMoto backends | Cameron Cawley | |
2019-11-20 | GPH: Implement horizontal shake | sluicebox | |
2019-11-20 | GPH: Fix Compilation Breakage from Screen Shake API Changes | D G Turner | |
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from. | |||
2019-08-15 | BACKENDS: Handle screen shaking in WindowedGraphicsManager | Cameron Cawley | |
2019-08-11 | SDL: Move selecting the required ScalerProc into a separate function | Cameron Cawley | |
2019-04-07 | BACKENDS: Simplify setGraphicsMode on GPH, Dingux and LinuxMoto | Cameron Cawley | |
2018-10-24 | SURFACESDL: Respect filtering setting when performing aspect ratio correction | Thierry Crozat | |
2017-12-03 | ALL: Remove obsolete register keyword | Colin Snover | |
The register keyword was deprecated from the C++11 standard, <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n4193.html#809>, and removed from the C++17 standard, <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4340>, so cannot exist in a well-formed C++17 program. It has never done anything in GCC <https://gcc.gnu.org/ml/gcc/2010-05/msg00113.html> and because of the way it is specified in the standard, it is “as meaningful as whitespace” <http://www.drdobbs.com/keywords-that-arent-or-comments-by-anoth/184403859>. The one remaining use of the register keyword is in the DS backend, where it is used to create a local register variable using the non-standard GCC Extended Asm feature. Closes gh-1079. | |||
2017-10-15 | GPH: Replace usage of old SurfaceSdlGraphicsManager APIs | Colin Snover | |
2017-10-15 | BACKENDS: Fix up graphics manager ports with const & override where appropriate | Colin Snover | |
2017-10-07 | BACKENDS: Remove references to old normal1xScaler transaction property from ↵ | Colin Snover | |
ports | |||
2016-09-13 | SDL: Switch the surface renderer to use small surfaces for OSD drawing | Bastien Bouclet | |
2016-09-03 | GPH: Fix OSD performance when OSD is not drawn | Eugene Sandulenko | |
2016-09-03 | GPH: Fix formatting | Eugene Sandulenko | |
2016-09-02 | GPH: Attempt to fix OSD | Eugene Sandulenko | |
2015-02-16 | SDL: Add basic abstraction class for the SDL window. | Johannes Schickel | |
2014-02-18 | GPH: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-07-31 | GPH: Add extra call to SDL_ShowCursor(SDL_DISABLE). | David-John Willis | |
* This is needed on the hacked SDL on the GP2X after any call to SDL_SetVideoMode. It does not impact other GPH devices. | |||
2012-07-24 | GPH: Fix accidental commit. | David-John Willis | |
* I did not mean to commit any of the GPH backend with the OP stuff. Cleanup of this backend will follow later. | |||
2012-07-24 | OPENPANDORA: Move SDL_CreateCursor hacklet from init to loadGFXMode. | David-John Willis | |
* Fixes a bug that can occur on load. | |||
2012-03-17 | ALL: Make use of defined() for the preprocessor consistent. | Johannes Schickel | |
This does not change the use of defined for some NDS source files, since they seem to be (based on?) third party code. | |||
2011-10-03 | GPH: Cleanup the format of code to match our Code Formatting Conventions. | David-John Willis | |
* No functional changes. | |||
2011-10-03 | GPH: Cleanup loadGFXMode(). | David-John Willis | |
2011-08-09 | BACKENDS: Fix compilation. | Johannes Schickel | |
2011-08-09 | SDL: Take advantage of SdlGraphicsManager. | Johannes Schickel | |
This gets rid of the hacks, where SdlEventSource added events with custom type numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager. Furthermore it get rids of the uninituitive and hard to trace way of assigning the proper mouse coordinates to mouse related events. Formerly it passed the real screen coordinates through the even dispatching api to the graphics manager (at least hopefully ;-) and let that handle creating a new event with the proper coordinates. Now instead SdlEventSource handles the proper coordinate setup itself. Since this is a behavior change and I can not test all the SDL based small devices ports this commit might break compilation for them and more serve it might also break mouse position behavior. If any of that occurs I am sorry about it. | |||
2011-08-09 | SDL: Let SDL based graphics managers inherit from SdlGraphicsManager. | Johannes Schickel | |
This also adapts port I can not test (not even the compilation). So if this breaks anything I am sorry about it. | |||
2011-06-19 | SDL: Replace some SdlGraphicsManager uses with SurfaceSdlGraphicsManager. | Johannes Schickel | |
2011-06-19 | SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its ↵ | Johannes Schickel | |
purpose. Hopefully I catched all uses of the old name in our ports... | |||
2011-06-11 | GPH: Cleanup and some WIP refactoring. | David-John Willis | |
2011-06-04 | COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPalette | Max Horn | |
2011-05-03 | GPH: Change fprintf to debug | Max Horn | |
2011-04-28 | BACKENDS: Fix compilation for various backends | Ori Avtalion | |
Affects: * PS2 * GPH * ELF * MOTO * IPHONE * N64 * DINGUX * WINCE * PSP | |||
2011-04-11 | GPH: Change backend to mask backend code to GPH_DEVICE. | David-John Willis | |
* This is mainly to make it easy to drop the old GP2X into the same codebase (I really have no desire to manage 2 sets of 99.9% identical code ;)). * Code paths for just one of the supported devices can be runtime worked out or just defined for that device. mount.sh: Fixed some small errors# ../../../../scummvm.gph | |||
2011-03-24 | GPH: Cleanup GPH backend and adapt to newer modular backend model. | David-John Willis | |