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author | David-John Willis | 2011-05-08 22:43:09 +0100 |
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committer | David-John Willis | 2011-06-11 17:07:08 +0100 |
commit | 64b8587507ee3cec2c38d505d2310f81b0b97ff0 (patch) | |
tree | c3157e71976f2c4e5f488e0c5ce43e165f42278a /backends/graphics/gph/gph-graphics.cpp | |
parent | 181ea053f47420089b8aada5a2fdbc7b5e292bc8 (diff) | |
download | scummvm-rg350-64b8587507ee3cec2c38d505d2310f81b0b97ff0.tar.gz scummvm-rg350-64b8587507ee3cec2c38d505d2310f81b0b97ff0.tar.bz2 scummvm-rg350-64b8587507ee3cec2c38d505d2310f81b0b97ff0.zip |
GPH: Cleanup and some WIP refactoring.
Diffstat (limited to 'backends/graphics/gph/gph-graphics.cpp')
-rw-r--r-- | backends/graphics/gph/gph-graphics.cpp | 95 |
1 files changed, 78 insertions, 17 deletions
diff --git a/backends/graphics/gph/gph-graphics.cpp b/backends/graphics/gph/gph-graphics.cpp index b65028920f..eb748f2fc2 100644 --- a/backends/graphics/gph/gph-graphics.cpp +++ b/backends/graphics/gph/gph-graphics.cpp @@ -35,8 +35,8 @@ static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { {0, 0, 0} }; -GPHGraphicsManager::GPHGraphicsManager(SdlEventSource *boss) - : SdlGraphicsManager(boss) { +GPHGraphicsManager::GPHGraphicsManager(SdlEventSource *sdlEventSource) + : SdlGraphicsManager(sdlEventSource) { } const OSystem::GraphicsMode *GPHGraphicsManager::getSupportedGraphicsModes() const { @@ -110,21 +110,43 @@ void GPHGraphicsManager::setGraphicsModeIntern() { blitCursor(); } -void GPHGraphicsManager::initSize(uint w, uint h) { +void GPHGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) { assert(_transactionMode == kTransactionActive); +#ifdef USE_RGB_COLOR + // Avoid redundant format changes + Graphics::PixelFormat newFormat; + if (!format) + newFormat = Graphics::PixelFormat::createFormatCLUT8(); + else + newFormat = *format; + + assert(newFormat.bytesPerPixel > 0); + + if (newFormat != _videoMode.format) { + _videoMode.format = newFormat; + _transactionDetails.formatChanged = true; + _screenFormat = newFormat; + } +#endif + + // Avoid redundant res changes if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight) return; _videoMode.screenWidth = w; _videoMode.screenHeight = h; + if (w > 320 || h > 240){ setGraphicsMode(GFX_HALF); setGraphicsModeIntern(); _sdlEventSource->toggleMouseGrab(); } + _videoMode.overlayWidth = 320; + _videoMode.overlayHeight = 240; + _transactionDetails.sizeChanged = true; } @@ -433,26 +455,65 @@ void GPHGraphicsManager::hideOverlay() { } -bool GPHGraphicsManager::loadGFXMode() { - - /* Forcefully disable aspect ratio correction for games - that start with a native 240px height resolution - This corrects games with non-standard resolutions - such as MM Nes (256x240). - */ +//bool GPHGraphicsManager::loadGFXMode() { + + +// _videoMode.overlayWidth = 320; +// _videoMode.overlayHeight = 240; +// _videoMode.fullscreen = true; +// +// /* Forcefully disable aspect ratio correction for games +// that start with a native 240px height resolution +// This corrects games with non-standard resolutions +// such as MM Nes (256x240). +// */ +// if(_videoMode.screenHeight == 240) { +// _videoMode.aspectRatioCorrection = false; +// } + +// debug("Game ScreenMode = %d*%d", _videoMode.screenWidth, _videoMode.screenHeight); +// if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) { +// _videoMode.aspectRatioCorrection = false; +// setGraphicsMode(GFX_HALF); +// debug("GraphicsMode set to HALF"); +// } else { +// setGraphicsMode(GFX_NORMAL); +// debug("GraphicsMode set to NORMAL"); +// } + + +// if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) { +// //_videoMode.overlayWidth = _videoMode.screenWidth / 2; +// //_videoMode.overlayHeight = _videoMode.screenHeight / 2; +// _videoMode.overlayWidth = 320; +// _videoMode.overlayHeight = 240; +// _videoMode.fullscreen = true; +// } else { +// +// _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; +// _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; +// +// if (_videoMode.aspectRatioCorrection) +// _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight); +// +// //_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor; +// //_videoMode.hardwareHeight = effectiveScreenHeight(); +// _videoMode.hardwareWidth = 320; +// _videoMode.hardwareHeight = 240; +// +// } + +// return SdlGraphicsManager::loadGFXMode(); +//} - if(_videoMode.screenHeight == 240) { - _videoMode.aspectRatioCorrection = false; - } - - debug("Game ScreenMode = %d*%d", _videoMode.screenWidth, _videoMode.screenHeight); +bool GPHGraphicsManager::loadGFXMode() { if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) { _videoMode.aspectRatioCorrection = false; setGraphicsMode(GFX_HALF); - debug("GraphicsMode set to HALF"); +// printf("GFX_HALF\n"); } else { setGraphicsMode(GFX_NORMAL); - debug("GraphicsMode set to NORMAL"); +// printf("GFX_NORMAL\n"); } if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) { |