aboutsummaryrefslogtreecommitdiff
path: root/backends/graphics/gph/gph-graphics.cpp
AgeCommit message (Collapse)Author
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2014-02-18GPH: Make GPL headers consistent in themselves.Johannes Schickel
2012-07-31GPH: Add extra call to SDL_ShowCursor(SDL_DISABLE).David-John Willis
* This is needed on the hacked SDL on the GP2X after any call to SDL_SetVideoMode. It does not impact other GPH devices.
2012-07-24GPH: Fix accidental commit.David-John Willis
* I did not mean to commit any of the GPH backend with the OP stuff. Cleanup of this backend will follow later.
2012-07-24OPENPANDORA: Move SDL_CreateCursor hacklet from init to loadGFXMode.David-John Willis
* Fixes a bug that can occur on load.
2012-03-17ALL: Make use of defined() for the preprocessor consistent.Johannes Schickel
This does not change the use of defined for some NDS source files, since they seem to be (based on?) third party code.
2011-10-03GPH: Cleanup the format of code to match our Code Formatting Conventions.David-John Willis
* No functional changes.
2011-10-03GPH: Cleanup loadGFXMode().David-John Willis
2011-08-09BACKENDS: Fix compilation.Johannes Schickel
2011-08-09SDL: Take advantage of SdlGraphicsManager.Johannes Schickel
This gets rid of the hacks, where SdlEventSource added events with custom type numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager. Furthermore it get rids of the uninituitive and hard to trace way of assigning the proper mouse coordinates to mouse related events. Formerly it passed the real screen coordinates through the even dispatching api to the graphics manager (at least hopefully ;-) and let that handle creating a new event with the proper coordinates. Now instead SdlEventSource handles the proper coordinate setup itself. Since this is a behavior change and I can not test all the SDL based small devices ports this commit might break compilation for them and more serve it might also break mouse position behavior. If any of that occurs I am sorry about it.
2011-08-09SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.Johannes Schickel
This also adapts port I can not test (not even the compilation). So if this breaks anything I am sorry about it.
2011-06-19SDL: Replace some SdlGraphicsManager uses with SurfaceSdlGraphicsManager.Johannes Schickel
2011-06-19SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its ↵Johannes Schickel
purpose. Hopefully I catched all uses of the old name in our ports...
2011-06-11GPH: Cleanup and some WIP refactoring.David-John Willis
2011-06-04COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPaletteMax Horn
2011-05-03GPH: Change fprintf to debugMax Horn
2011-04-28BACKENDS: Fix compilation for various backendsOri Avtalion
Affects: * PS2 * GPH * ELF * MOTO * IPHONE * N64 * DINGUX * WINCE * PSP
2011-04-11GPH: Change backend to mask backend code to GPH_DEVICE.David-John Willis
* This is mainly to make it easy to drop the old GP2X into the same codebase (I really have no desire to manage 2 sets of 99.9% identical code ;)). * Code paths for just one of the supported devices can be runtime worked out or just defined for that device. mount.sh: Fixed some small errors# ../../../../scummvm.gph
2011-03-24GPH: Cleanup GPH backend and adapt to newer modular backend model.David-John Willis