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path: root/backends/graphics/opengl/framebuffer.h
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2016-03-16OPENGL: Only allow Pipeline to switch active Framebuffers.Johannes Schickel
2016-03-16OPENGL: Make shader/framebuffer part of pipeline state.Johannes Schickel
2016-03-16OPENGL: Introduce abstraction for framebuffer.Johannes Schickel
This allows us to use various framebuffer settings easily. Now the GPU accelerated CLUT8 surface implementation does not need to query former framebuffer state anymore.