Age | Commit message (Collapse) | Author | |
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2016-03-16 | OPENGL: Only allow Pipeline to switch active Framebuffers. | Johannes Schickel | |
2016-03-16 | OPENGL: Make shader/framebuffer part of pipeline state. | Johannes Schickel | |
2016-03-16 | OPENGL: Introduce abstraction for framebuffer. | Johannes Schickel | |
This allows us to use various framebuffer settings easily. Now the GPU accelerated CLUT8 surface implementation does not need to query former framebuffer state anymore. |