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path: root/backends/graphics/opengl/gltexture.h
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2012-02-15OPENGL: Make all GLTexture members private.Johannes Schickel
2012-02-15OPENGL: Unvirtualize all GLTexture methods.Johannes Schickel
2011-11-09OPENGL: Always set the unpack alignment when refreshing the textures.Johannes Schickel
This should hopefully make sure we are always having the correct alignment set up. This might fix bug #3435655 "OpenGL display corruption with various Sierra games Daily B.".
2011-08-21BADA: Remove incorrect BADA defined checkChris Warren-Smith
2011-08-21BADA: Initial BADA port implementationChris Warren-Smith
2011-08-09OPENGL: Add include guard to gltexture.hJohannes Schickel
2011-08-09OPENGL: Added a temporary hack to fix compilation under Windows, after the ↵Filippos Karapetis
latest changes to the SDL interface layer
2011-05-31BUILD: Add SDL_BACKEND=1 to config.mk for all SDL based backendsMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2010-12-03OPENGLES: Fix the projection matrix and the includes.Jordi Vilalta Prat
svn-id: r54756
2010-12-02OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is ↵Filippos Karapetis
defined (a regression from r54704) svn-id: r54732
2010-12-01BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for ↵Filippos Karapetis
us :) svn-id: r54704
2010-12-01BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure ↵Filippos Karapetis
OpenGL 1.2 compatibility in Windows systems svn-id: r54700
2010-12-01Fix mingw compile.Travis Howell
svn-id: r54696
2010-12-01OpenGL: remove unnecessary glext.h includeJoost Peters
svn-id: r54695
2010-11-28OPENGL: Fix OpenGL on Mac OS XMax Horn
svn-id: r54545
2010-07-31OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for ↵Alejandro Marzini
GLES). General cleanup and commenting. svn-id: r51559
2010-07-24OPENGL: Redesign blitting system. Add basics for aspect correction.Alejandro Marzini
Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty. svn-id: r51234
2010-07-23OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551. Alejandro Marzini
svn-id: r51193
2010-07-22OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.Alejandro Marzini
svn-id: r51146
2010-07-20OPENGL: Implement fullscreen mode.Alejandro Marzini
svn-id: r51049
2010-07-12OpenGL manager: Implemented PixelFormat functions. Implemented GFX methods. ↵Alejandro Marzini
Changed how GLTexture determines its format. svn-id: r50811
2010-07-11Fix compile on Mac OS X.Matthew Hoops
svn-id: r50801
2010-07-10Added BaseSdlGraphicsManager. Added GLTexture. Alejandro Marzini
svn-id: r50795