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authorAlejandro Marzini2010-07-23 06:57:23 +0000
committerAlejandro Marzini2010-07-23 06:57:23 +0000
commitbbdb87a83151e1fdf6770523f0a90fe825e88965 (patch)
treef138be84ddd577f713151caa3c71de6742f23a62 /backends/graphics/opengl/gltexture.h
parentef880dd5daa205aefd425dae5dcf32e94d1f6723 (diff)
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OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551.
svn-id: r51193
Diffstat (limited to 'backends/graphics/opengl/gltexture.h')
-rw-r--r--backends/graphics/opengl/gltexture.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/backends/graphics/opengl/gltexture.h b/backends/graphics/opengl/gltexture.h
index 4a3ba5da8e..abdb7eceaa 100644
--- a/backends/graphics/opengl/gltexture.h
+++ b/backends/graphics/opengl/gltexture.h
@@ -59,9 +59,10 @@ public:
virtual ~GLTexture();
virtual void refresh();
+ virtual void refreshBuffer();
virtual void allocBuffer(GLuint width, GLuint height);
- virtual void fillBuffer(byte x);
+ virtual void fillBuffer(uint32 x);
virtual void updateBuffer(const void *buf, int pitch, GLuint x, GLuint y,
GLuint w, GLuint h);