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author | Alejandro Marzini | 2010-07-23 06:57:23 +0000 |
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committer | Alejandro Marzini | 2010-07-23 06:57:23 +0000 |
commit | bbdb87a83151e1fdf6770523f0a90fe825e88965 (patch) | |
tree | f138be84ddd577f713151caa3c71de6742f23a62 /backends/graphics/opengl/gltexture.h | |
parent | ef880dd5daa205aefd425dae5dcf32e94d1f6723 (diff) | |
download | scummvm-rg350-bbdb87a83151e1fdf6770523f0a90fe825e88965.tar.gz scummvm-rg350-bbdb87a83151e1fdf6770523f0a90fe825e88965.tar.bz2 scummvm-rg350-bbdb87a83151e1fdf6770523f0a90fe825e88965.zip |
OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551.
svn-id: r51193
Diffstat (limited to 'backends/graphics/opengl/gltexture.h')
-rw-r--r-- | backends/graphics/opengl/gltexture.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/backends/graphics/opengl/gltexture.h b/backends/graphics/opengl/gltexture.h index 4a3ba5da8e..abdb7eceaa 100644 --- a/backends/graphics/opengl/gltexture.h +++ b/backends/graphics/opengl/gltexture.h @@ -59,9 +59,10 @@ public: virtual ~GLTexture(); virtual void refresh(); + virtual void refreshBuffer(); virtual void allocBuffer(GLuint width, GLuint height); - virtual void fillBuffer(byte x); + virtual void fillBuffer(uint32 x); virtual void updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLuint w, GLuint h); |