Age | Commit message (Expand) | Author |
2019-09-01 | TTS: Implement OSD message reading | Jaromir Wysoglad |
2019-08-15 | BACKENDS: Handle screen shaking in WindowedGraphicsManager | Cameron Cawley |
2019-08-04 | OPENGL: Support RGBA8888 swapped textures when using OpenGL ES | Cameron Cawley |
2019-06-24 | OPENGLSDL: Move stretch mode handling into OpenGLGraphicsManager | Cameron Cawley |
2019-06-22 | OPENGLSDL: Move getSupportedFormats into OpenGLGraphicsManager | Cameron Cawley |
2019-03-02 | IMAGE: Fix taking screenshots on big endian systems | Cameron Cawley |
2019-03-02 | IMAGE: Move bitmap writing code out of OpenGLGraphicsManager | Cameron Cawley |
2018-08-26 | OPENGL: Use premultiplied alpha for color-keyed cursors | Bastien Bouclet |
2017-12-01 | BACKENDS: Fix shake position getting stuck | Colin Snover |
2017-10-15 | BACKENDS: Fix GraphicsManager handling of empty cursors | Colin Snover |
2017-10-15 | BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ... | Colin Snover |
2017-10-15 | BACKENDS: Refactor OpenGL & SDL graphics backends | Colin Snover |
2017-08-05 | OPENGL: Always clear the whole backbuffer | Bastien Bouclet |
2017-05-21 | BACKENDS: Compress screenshots using PNG if available | Colin Snover |
2017-05-08 | OPENGL: Don't update the cursor's texture when the cursor is invisible | Bastien Bouclet |
2017-04-24 | SDL: Improve debug and warning messages when saving screenshots | Thierry Crozat |
2016-10-29 | OPENGL: Remove hack to avoid issues with OSD messages from other threads | Thierry Crozat |
2016-10-13 | OPENGL: Add support for filtering feature | Thierry Crozat |
2016-09-18 | OPENGL: Make sure the cloud icon is cleared immediatly after it is hidden | Bastien Bouclet |
2016-09-18 | OPENGL: Remove multithread support from displayActivityIconOnOSD | Bastien Bouclet |
2016-09-13 | OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManager | Thierry Crozat |
2016-09-13 | SDL: Switch the OpenGL renderer to use small textures to draw the OSD | Bastien Bouclet |
2016-09-05 | OPENGL: Implement getOSDFormat and copyRectToOSD | Thierry Crozat |
2016-09-05 | OPENGL: Add missing USE_OSD defined checks around OSD code | Thierry Crozat |
2016-08-24 | GUI: Add getOSDFormat() and make OSD 32 bpp | Alexander Tkachev |
2016-08-24 | GUI: Add clearOSD() method | Alexander Tkachev |
2016-08-24 | GUI: Add copyRectToOSD() | Alexander Tkachev |
2016-03-16 | OPENGL: Make shader pipelines use fixed shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Implement CLUT8 look up as Pipeline. | Johannes Schickel |
2016-03-16 | OPENGL: Move pipeline code to pipelines/. | Johannes Schickel |
2016-03-16 | OPENGL: Do not allow direct access to Context::activePipeline. | Johannes Schickel |
2016-03-16 | OPENGL: Implement texture drawing in Pipeline instead of Surface. | Johannes Schickel |
2016-03-16 | OPENGL: Make shader/framebuffer part of pipeline state. | Johannes Schickel |
2016-03-16 | OPENGL: Don't prefix maxTextureSize variable for consistency. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce abstraction for framebuffer. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce ShaderManager to handle builtin shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce pipeline abstraction to cleanup code. | Johannes Schickel |
2016-03-16 | OPENGL: Support GLSL based CLUT8 look up for GLES2+. | Johannes Schickel |
2016-03-16 | OPENGL: Simplify shader support checks. | Johannes Schickel |
2016-03-16 | OPENGL: Handle GLES2 and GL shaders uniformly. | Johannes Schickel |
2016-03-16 | OPENGL: Accelerate palette lookups with shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce simple abstraction for surfaces. | Johannes Schickel |
2016-03-16 | OPENGL: Move color key handling for CLUT8 to TextureCLUT8. | Johannes Schickel |
2016-03-16 | OPENGL: Fix texture format for BGR565. | Johannes Schickel |
2016-03-16 | OPENGL: Move max texture size information to Context. | Johannes Schickel |
2016-03-16 | OPENGL: Unify shader implementation for GL and GLES2. | Johannes Schickel |
2016-03-16 | OPENGL: (Partly) move context specific handling to Context. | Johannes Schickel |
2016-03-16 | OPENGL: Make Context::reset explicitly reset state. | Johannes Schickel |
2016-03-16 | OPENGL: Add support for shaders with GL contexts. | Johannes Schickel |
2016-03-16 | OPENGL: Reset context description on context destroy. | Johannes Schickel |