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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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backends
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graphics
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opengl
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opengl-graphics.cpp
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Author
2019-11-10
BACKENDS: Fix using fillScreen in non-paletted screen modes
Cameron Cawley
2019-11-01
OPENGL: Implement high DPI support on Android (#1895)
Cameron Cawley
2019-09-01
TTS: Implement OSD message reading
Jaromir Wysoglad
2019-08-15
BACKENDS: Handle screen shaking in WindowedGraphicsManager
Cameron Cawley
2019-08-04
OPENGL: Support RGBA8888 swapped textures when using OpenGL ES
Cameron Cawley
2019-06-24
OPENGLSDL: Move stretch mode handling into OpenGLGraphicsManager
Cameron Cawley
2019-06-22
OPENGLSDL: Move getSupportedFormats into OpenGLGraphicsManager
Cameron Cawley
2019-03-02
IMAGE: Fix taking screenshots on big endian systems
Cameron Cawley
2019-03-02
IMAGE: Move bitmap writing code out of OpenGLGraphicsManager
Cameron Cawley
2018-08-26
OPENGL: Use premultiplied alpha for color-keyed cursors
Bastien Bouclet
2017-12-01
BACKENDS: Fix shake position getting stuck
Colin Snover
2017-10-15
BACKENDS: Fix GraphicsManager handling of empty cursors
Colin Snover
2017-10-15
BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-08-05
OPENGL: Always clear the whole backbuffer
Bastien Bouclet
2017-05-21
BACKENDS: Compress screenshots using PNG if available
Colin Snover
2017-05-08
OPENGL: Don't update the cursor's texture when the cursor is invisible
Bastien Bouclet
2017-04-24
SDL: Improve debug and warning messages when saving screenshots
Thierry Crozat
2016-10-29
OPENGL: Remove hack to avoid issues with OSD messages from other threads
Thierry Crozat
2016-10-13
OPENGL: Add support for filtering feature
Thierry Crozat
2016-09-18
OPENGL: Make sure the cloud icon is cleared immediatly after it is hidden
Bastien Bouclet
2016-09-18
OPENGL: Remove multithread support from displayActivityIconOnOSD
Bastien Bouclet
2016-09-13
OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManager
Thierry Crozat
2016-09-13
SDL: Switch the OpenGL renderer to use small textures to draw the OSD
Bastien Bouclet
2016-09-05
OPENGL: Implement getOSDFormat and copyRectToOSD
Thierry Crozat
2016-09-05
OPENGL: Add missing USE_OSD defined checks around OSD code
Thierry Crozat
2016-08-24
GUI: Add getOSDFormat() and make OSD 32 bpp
Alexander Tkachev
2016-08-24
GUI: Add clearOSD() method
Alexander Tkachev
2016-08-24
GUI: Add copyRectToOSD()
Alexander Tkachev
2016-03-16
OPENGL: Make shader pipelines use fixed shaders.
Johannes Schickel
2016-03-16
OPENGL: Implement CLUT8 look up as Pipeline.
Johannes Schickel
2016-03-16
OPENGL: Move pipeline code to pipelines/.
Johannes Schickel
2016-03-16
OPENGL: Do not allow direct access to Context::activePipeline.
Johannes Schickel
2016-03-16
OPENGL: Implement texture drawing in Pipeline instead of Surface.
Johannes Schickel
2016-03-16
OPENGL: Make shader/framebuffer part of pipeline state.
Johannes Schickel
2016-03-16
OPENGL: Don't prefix maxTextureSize variable for consistency.
Johannes Schickel
2016-03-16
OPENGL: Introduce abstraction for framebuffer.
Johannes Schickel
2016-03-16
OPENGL: Introduce ShaderManager to handle builtin shaders.
Johannes Schickel
2016-03-16
OPENGL: Introduce pipeline abstraction to cleanup code.
Johannes Schickel
2016-03-16
OPENGL: Support GLSL based CLUT8 look up for GLES2+.
Johannes Schickel
2016-03-16
OPENGL: Simplify shader support checks.
Johannes Schickel
2016-03-16
OPENGL: Handle GLES2 and GL shaders uniformly.
Johannes Schickel
2016-03-16
OPENGL: Accelerate palette lookups with shaders.
Johannes Schickel
2016-03-16
OPENGL: Introduce simple abstraction for surfaces.
Johannes Schickel
2016-03-16
OPENGL: Move color key handling for CLUT8 to TextureCLUT8.
Johannes Schickel
2016-03-16
OPENGL: Fix texture format for BGR565.
Johannes Schickel
2016-03-16
OPENGL: Move max texture size information to Context.
Johannes Schickel
2016-03-16
OPENGL: Unify shader implementation for GL and GLES2.
Johannes Schickel
2016-03-16
OPENGL: (Partly) move context specific handling to Context.
Johannes Schickel
2016-03-16
OPENGL: Make Context::reset explicitly reset state.
Johannes Schickel
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