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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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backends
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graphics
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opengl
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opengl-graphics.h
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2017-10-15
BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-15
BACKENDS: Fix some comment typos
Colin Snover
2017-08-05
OPENGL: Always clear the whole backbuffer
Bastien Bouclet
2017-04-24
SDL: Improve debug and warning messages when saving screenshots
Thierry Crozat
2016-10-29
OPENGL: Remove hack to avoid issues with OSD messages from other threads
Thierry Crozat
2016-10-13
OPENGL: Add support for filtering feature
Thierry Crozat
2016-09-18
OPENGL: Remove multithread support from displayActivityIconOnOSD
Bastien Bouclet
2016-09-13
SDL: Switch the OpenGL renderer to use small textures to draw the OSD
Bastien Bouclet
2016-08-24
GUI: Add getOSDFormat() and make OSD 32 bpp
Alexander Tkachev
2016-08-24
GUI: Add clearOSD() method
Alexander Tkachev
2016-08-24
GUI: Add copyRectToOSD()
Alexander Tkachev
2016-03-16
OPENGL: Introduce abstraction for framebuffer.
Johannes Schickel
2016-03-16
OPENGL: Introduce ShaderManager to handle builtin shaders.
Johannes Schickel
2016-03-16
OPENGL: Introduce pipeline abstraction to cleanup code.
Johannes Schickel
2016-03-16
OPENGL: Introduce simple abstraction for surfaces.
Johannes Schickel
2016-03-16
OPENGL: (Partly) move context specific handling to Context.
Johannes Schickel
2016-03-16
OPENGL: Add support for shaders with GL contexts.
Johannes Schickel
2016-03-16
OPENGL: Support GLES2 contexts.
Johannes Schickel
2016-03-16
OPENGL: Simplify context type setting.
Johannes Schickel
2016-03-16
OPENGL: Allow runtime specification of OpenGL mode.
Johannes Schickel
2016-03-16
OPENGL: Resolve OpenGL functions on run-time.
Johannes Schickel
2016-03-16
OPENGL: Add functionality to query OpenGL functions on runtime.
Johannes Schickel
2016-03-16
OPENGL: Refactor GL extension handling slightly.
Johannes Schickel
2015-12-12
OPENGL: Implement black borders using scissor test.
Johannes Schickel
2015-12-12
OPENGL: Only redraw screen when actual changes happened.
Johannes Schickel
2015-12-12
OPENGL: Refactor screen refresh handling.
Johannes Schickel
2015-01-07
OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is v...
Johannes Schickel
2014-08-29
BACKENDS: Fix some Doxygen comments that seem wrong.
Einar Johan Trøan Sømåen
2014-02-12
OPENGL: Use signed types for mouse coordinates.
Johannes Schickel
2014-02-12
OPENGL: Properly use signed types for cursor hotspot.
Johannes Schickel
2014-02-11
OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel.
Johannes Schickel
2014-02-11
OPENGL: Refactor texture instantiation.
Johannes Schickel
2014-02-11
OPENGL: Rename notifyContextChange to notifyContextCreate.
Johannes Schickel
2014-02-11
OPENGL: Add notification function about context destruction.
Johannes Schickel
2013-10-24
SDL: Let SdlGraphicsManager inherit from GraphicsManager.
Johannes Schickel
2013-10-23
SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.
Johannes Schickel
2013-10-19
OPENGL/SDL: Add screenshot support.
Johannes Schickel
2013-10-19
TIZEN: Adapt to new OpenGL code.
Johannes Schickel
2013-10-19
OPENGL: Add OSD support.
Johannes Schickel
2013-10-19
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
Johannes Schickel
2013-10-19
OPENGL: Add new generic OpenGL (ES) backend.
Johannes Schickel
2013-10-05
BACKENDS: Remove OpenGL and OpenGL SDL backend.
Johannes Schickel
2012-06-16
ALL: Let overlay related methods in OSystem take a void * and use a proper pi...
Johannes Schickel
2012-06-16
BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
Johannes Schickel
2012-06-16
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *...
Johannes Schickel
2012-06-03
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" lo...
Johannes Schickel
2012-02-15
OPENGL: Prevent access to a few more members in the SDL OpenGL code.
Johannes Schickel
2012-02-15
OPENGL: Use tabs instead of spaces for indentation.
Johannes Schickel
2011-08-21
BADA: Fix formatting and non bada host compile error
Chris Warren-Smith
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