Age | Commit message (Expand) | Author |
---|---|---|
2016-03-16 | OPENGL: Do not hardcode any uniform/attribute handling in Shader. | Johannes Schickel |
2016-03-16 | OPENGL: Let Shader store the uniform state. | Johannes Schickel |
2016-03-16 | OPENGL: Only set projection matrix once on pipeline activation. | Johannes Schickel |
2016-03-16 | OPENGL: Make shader pipelines use fixed shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Implement CLUT8 look up as Pipeline. | Johannes Schickel |
2016-03-16 | OPENGL: Move pipeline code to pipelines/. | Johannes Schickel |