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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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backends
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graphics
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opengl
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texture.h
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2016-03-16
OPENGL: Implement CLUT8 look up as Pipeline.
Johannes Schickel
2016-03-16
OPENGL: Implement texture drawing in Pipeline instead of Surface.
Johannes Schickel
2016-03-16
OPENGL: Introduce abstraction for framebuffer.
Johannes Schickel
2016-03-16
OPENGL: Introduce ShaderManager to handle builtin shaders.
Johannes Schickel
2016-03-16
OPENGL: Support GLSL based CLUT8 look up for GLES2+.
Johannes Schickel
2016-03-16
OPENGL: Accelerate palette lookups with shaders.
Johannes Schickel
2016-03-16
OPENGL: Introduce simple abstraction for surfaces.
Johannes Schickel
2016-03-16
OPENGL: Cleanup. Remove Texture::getHardwareFormat.
Johannes Schickel
2016-03-16
OPENGL: Move color key handling for CLUT8 to TextureCLUT8.
Johannes Schickel
2016-03-16
OPENGL: Move max texture size information to Context.
Johannes Schickel
2016-03-16
OPENGL: Create new abstraction for GL texture objects.
Johannes Schickel
2016-03-16
OPENGL: Support RGB555 for OpenGL ES output.
Johannes Schickel
2014-02-12
OPENGL: Use GLfloat for draw cooridnates in Texture.
Johannes Schickel
2013-10-19
OPENGL: Limit maximum Surface size to maximum texture size.
Johannes Schickel
2013-10-19
OPENGL: Implement dirty rect handling.
Johannes Schickel
2013-10-19
OPENGL: Add new generic OpenGL (ES) backend.
Johannes Schickel