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path: root/backends/graphics/opengl/texture.h
AgeCommit message (Expand)Author
2019-08-04OPENGL: Support RGBA8888 swapped textures when using OpenGL ESCameron Cawley
2016-03-16OPENGL: Store logical texture dimensions in GLTexture.Johannes Schickel
2016-03-16OPENGL: Implement CLUT8 look up as Pipeline.Johannes Schickel
2016-03-16OPENGL: Implement texture drawing in Pipeline instead of Surface.Johannes Schickel
2016-03-16OPENGL: Introduce abstraction for framebuffer.Johannes Schickel
2016-03-16OPENGL: Introduce ShaderManager to handle builtin shaders.Johannes Schickel
2016-03-16OPENGL: Support GLSL based CLUT8 look up for GLES2+.Johannes Schickel
2016-03-16OPENGL: Accelerate palette lookups with shaders.Johannes Schickel
2016-03-16OPENGL: Introduce simple abstraction for surfaces.Johannes Schickel
2016-03-16OPENGL: Cleanup. Remove Texture::getHardwareFormat.Johannes Schickel
2016-03-16OPENGL: Move color key handling for CLUT8 to TextureCLUT8.Johannes Schickel
2016-03-16OPENGL: Move max texture size information to Context.Johannes Schickel
2016-03-16OPENGL: Create new abstraction for GL texture objects.Johannes Schickel
2016-03-16OPENGL: Support RGB555 for OpenGL ES output.Johannes Schickel
2014-02-12OPENGL: Use GLfloat for draw cooridnates in Texture.Johannes Schickel
2013-10-19OPENGL: Limit maximum Surface size to maximum texture size.Johannes Schickel
2013-10-19OPENGL: Implement dirty rect handling.Johannes Schickel
2013-10-19OPENGL: Add new generic OpenGL (ES) backend.Johannes Schickel