index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
backends
/
graphics
/
opengl
/
texture.h
Age
Commit message (
Expand
)
Author
2016-03-16
OPENGL: Store logical texture dimensions in GLTexture.
Johannes Schickel
2016-03-16
OPENGL: Implement CLUT8 look up as Pipeline.
Johannes Schickel
2016-03-16
OPENGL: Implement texture drawing in Pipeline instead of Surface.
Johannes Schickel
2016-03-16
OPENGL: Introduce abstraction for framebuffer.
Johannes Schickel
2016-03-16
OPENGL: Introduce ShaderManager to handle builtin shaders.
Johannes Schickel
2016-03-16
OPENGL: Support GLSL based CLUT8 look up for GLES2+.
Johannes Schickel
2016-03-16
OPENGL: Accelerate palette lookups with shaders.
Johannes Schickel
2016-03-16
OPENGL: Introduce simple abstraction for surfaces.
Johannes Schickel
2016-03-16
OPENGL: Cleanup. Remove Texture::getHardwareFormat.
Johannes Schickel
2016-03-16
OPENGL: Move color key handling for CLUT8 to TextureCLUT8.
Johannes Schickel
2016-03-16
OPENGL: Move max texture size information to Context.
Johannes Schickel
2016-03-16
OPENGL: Create new abstraction for GL texture objects.
Johannes Schickel
2016-03-16
OPENGL: Support RGB555 for OpenGL ES output.
Johannes Schickel
2014-02-12
OPENGL: Use GLfloat for draw cooridnates in Texture.
Johannes Schickel
2013-10-19
OPENGL: Limit maximum Surface size to maximum texture size.
Johannes Schickel
2013-10-19
OPENGL: Implement dirty rect handling.
Johannes Schickel
2013-10-19
OPENGL: Add new generic OpenGL (ES) backend.
Johannes Schickel