Age | Commit message (Expand) | Author |
2019-08-04 | OPENGL: Support RGBA8888 swapped textures when using OpenGL ES | Cameron Cawley |
2016-03-16 | OPENGL: Store logical texture dimensions in GLTexture. | Johannes Schickel |
2016-03-16 | OPENGL: Implement CLUT8 look up as Pipeline. | Johannes Schickel |
2016-03-16 | OPENGL: Implement texture drawing in Pipeline instead of Surface. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce abstraction for framebuffer. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce ShaderManager to handle builtin shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Support GLSL based CLUT8 look up for GLES2+. | Johannes Schickel |
2016-03-16 | OPENGL: Accelerate palette lookups with shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce simple abstraction for surfaces. | Johannes Schickel |
2016-03-16 | OPENGL: Cleanup. Remove Texture::getHardwareFormat. | Johannes Schickel |
2016-03-16 | OPENGL: Move color key handling for CLUT8 to TextureCLUT8. | Johannes Schickel |
2016-03-16 | OPENGL: Move max texture size information to Context. | Johannes Schickel |
2016-03-16 | OPENGL: Create new abstraction for GL texture objects. | Johannes Schickel |
2016-03-16 | OPENGL: Support RGB555 for OpenGL ES output. | Johannes Schickel |
2014-02-12 | OPENGL: Use GLfloat for draw cooridnates in Texture. | Johannes Schickel |
2013-10-19 | OPENGL: Limit maximum Surface size to maximum texture size. | Johannes Schickel |
2013-10-19 | OPENGL: Implement dirty rect handling. | Johannes Schickel |
2013-10-19 | OPENGL: Add new generic OpenGL (ES) backend. | Johannes Schickel |