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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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opengl
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Author
2010-11-28
OPENGL: Modify source files to force recompilation
Max Horn
2010-11-28
OPENGL: cleanup
Max Horn
2010-09-03
SDL/OPENGL: Fix backend initialization when building with ENABLE_VKEYBD.
Alejandro Marzini
2010-09-03
OPENGL: Fix enable aspect ratio feature.
Alejandro Marzini
2010-09-03
OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes.
Alejandro Marzini
2010-08-13
OPENGL: Remove unnecessary aspect ratio corrections, and add "Original Size" ...
Alejandro Marzini
2010-08-12
OPENGL: Fix problem when switching between SDL and OpenGL Graphics Managers.
Alejandro Marzini
2010-08-06
OPENGL: Add 5/3 and 5/4 aspect ratio corrections.
Alejandro Marzini
2010-08-05
OPENGL: Improve aspect ratio correction mode selection.
Alejandro Marzini
2010-08-03
OPENGL: Refresh OpenGL textures on all loadGFX() calls.
Alejandro Marzini
2010-08-02
OPENGL: Save last fullscreen mode size to config file.
Alejandro Marzini
2010-08-01
OPENGL: By default only enable None, Conserve and 4/3 aspect ratio corrections.
Alejandro Marzini
2010-08-01
Fix warnings.
Alejandro Marzini
2010-08-01
OPENGL: Remove use of floats for aspect ratio correction. Improved fullscreen...
Alejandro Marzini
2010-07-31
OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for GL...
Alejandro Marzini
2010-07-31
OPENGL: For GLES, add glOrthox and do not use GL_BGR.
Alejandro Marzini
2010-07-31
Add OpenGL dependencies to MinGW configure.
Alejandro Marzini
2010-07-31
OPENGL: Fix texture updating.
Alejandro Marzini
2010-07-30
SDL/OPENGL: Add ability to switch between SDL and OpenGL graphics managers.
Alejandro Marzini
2010-07-30
OSYSTEM: Add resetGraphicsScale() method.
Alejandro Marzini
2010-07-30
OPENGL: Fix crash on Broken Sword 2 when refreshing screen.
Alejandro Marzini
2010-07-27
Fix warnings about cast removing constness, and about implict conversion from...
Max Horn
2010-07-27
OPENGL: Implement aspect ratio support and toggling. Improve fullscreen switc...
Alejandro Marzini
2010-07-27
OPENGL: Add shake effect.
Alejandro Marzini
2010-07-27
OPENGL: Fix cursor scaling in overlay.
Alejandro Marzini
2010-07-27
OPENGL: Commenting.
Alejandro Marzini
2010-07-26
Formatted spaces.
Alejandro Marzini
2010-07-26
OPENGL: Implement saveScreenshot().
Alejandro Marzini
2010-07-26
OPENGL: Add OSD message.
Alejandro Marzini
2010-07-26
OPENGL: Do not allow changing to a not supported scale while on fullscreen.
Alejandro Marzini
2010-07-26
OPENGL: Add cursor scaling.
Alejandro Marzini
2010-07-26
OPENGL: Fixed alpha problem with overlay RGBA5551 format.
Alejandro Marzini
2010-07-24
OPENGL: Redesign blitting system. Add basics for aspect correction.
Alejandro Marzini
2010-07-23
OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551.
Alejandro Marzini
2010-07-22
OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.
Alejandro Marzini
2010-07-20
Fix warning about float->int conversion
Max Horn
2010-07-20
Change CHECK_GL_ERROR to not take a 'call statement' as parameter
Max Horn
2010-07-20
OPENGL: Implement fullscreen mode.
Alejandro Marzini
2010-07-19
OPENGL: Fix adjustment of mouse coordinates when screen is resized and scaled.
Alejandro Marzini
2010-07-19
OPENGL: Add basic scaler handle.
Alejandro Marzini
2010-07-19
OPENGL: Fix issue when GFX changes.
Alejandro Marzini
2010-07-19
OPENGL: Fix palette issues.
Alejandro Marzini
2010-07-18
Fixed rect size when drawing npot textures. Added OpenGL attr for SDL.
Alejandro Marzini
2010-07-18
Improved cursor drawing.
Alejandro Marzini
2010-07-16
Added basic cursor drawing.
Alejandro Marzini
2010-07-16
change post-increment to pre-increment in return value of nextHighest2(), as ...
Joost Peters
2010-07-16
Added basic screen drawing (only overlay working).
Alejandro Marzini
2010-07-15
Fixed header for OS X, and added OpenGL feature to configure script. (Patch b...
Alejandro Marzini
2010-07-15
Optimized nextHigher2.
Alejandro Marzini
2010-07-15
Fixed problem with OpenGL headers and windows.
Alejandro Marzini
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