Age | Commit message (Expand) | Author |
2017-12-10 | SDL: Enable the startup fullscreen hack for X11 only | Bastien Bouclet |
2017-10-15 | BACKENDS: Refactor OpenGL & SDL graphics backends | Colin Snover |
2017-10-15 | BACKENDS: Fix some comment typos | Colin Snover |
2017-10-07 | BACKENDS: Fix window sizing of games that switch between multiple resolutions | Colin Snover |
2017-10-07 | SDL: Do not reset window size when engines update rendering surface | Colin Snover |
2017-07-06 | SDL: Only recreate SDL2 window when necessary | Colin Snover |
2017-05-21 | BACKENDS: Compress screenshots using PNG if available | Colin Snover |
2017-04-24 | SDL: Improve debug and warning messages when saving screenshots | Thierry Crozat |
2017-04-24 | SDL: Use dynamic cast instead of C cast to get screenshot path | Thierry Crozat |
2017-04-24 | WINDOWS: Change location where screenshot are saved | Pala |
2016-11-20 | OPENGLSDL: Fix signed/unsigned comparison | Colin Snover |
2016-10-18 | SDL: Fix typo in function name | Ori Avtalion |
2016-10-13 | OPENGLSDL: Add hotkey to enable/disable filtering | Thierry Crozat |
2016-10-13 | OPENGLSDL: Make some OSD messages translatable | Thierry Crozat |
2016-09-18 | SDL: Ignore outdated SDL resize event in OpenGL mode | Thierry Crozat |
2016-03-16 | OPENGLSDL: Request "standard" GL contexts. | Johannes Schickel |
2016-03-16 | OPENGLSDL: Destroy GL context on exit with SDL2. | Johannes Schickel |
2016-03-16 | OPENGL: Support GLES2 contexts. | Johannes Schickel |
2016-03-16 | OPENGLSDL: Slight cleanup. | Johannes Schickel |
2016-03-16 | OPENGL: Simplify context type setting. | Johannes Schickel |
2016-03-16 | OPENGLSDL: Try to use GL(ES) context SDL2 defaults to. | Johannes Schickel |
2016-03-16 | OPENGL: Support RGB555 for OpenGL ES output. | Johannes Schickel |
2016-03-16 | OPENGL: Allow runtime specification of OpenGL mode. | Johannes Schickel |
2016-03-16 | OPENGL: Remove support for ARGB8888. | Johannes Schickel |
2016-03-16 | OPENGL: Add functionality to query OpenGL functions on runtime. | Johannes Schickel |
2015-12-13 | OPENGLSDL: Set proper mouse emulation dimensions. | Johannes Schickel |
2015-12-12 | OPENGL: Refactor screen refresh handling. | Johannes Schickel |
2015-12-08 | OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets. | vanfanel |
2015-05-16 | SDL: Add TODO about fullscreen modes to OpenGL SDL code. | Johannes Schickel |
2015-05-15 | SDL: Check for NULL when listing available modes via SDL_ListModes | Littleboy |
2015-02-16 | SDL: Add basic abstraction class for the SDL window. | Johannes Schickel |
2015-01-25 | SDL: Add experimental support for SDL2. | Johannes Schickel |
2015-01-25 | SDL: Refactor WM specific functionality into SdlGraphicsManager. | Johannes Schickel |
2014-10-28 | BACKENDS: Remove trailing whitespace | Filippos Karapetis |
2014-07-04 | OPENGLSDL: Don't ignore events after user-initiated resizes. | Alyssa Milburn |
2014-06-17 | OPENGLSDL: Move time stamp for last video mode set after fallback mode setup. | Johannes Schickel |
2014-06-17 | OPENGLSDL: Make workaround for fast resolution changes actually work for WME. | Johannes Schickel |
2014-06-10 | OPENGLSDL: Always ignore bad resolution changes. | Alyssa Milburn |
2014-02-12 | OPENGL/SDL: Default to RGBA8888 (memory layout). | Johannes Schickel |
2014-02-11 | OPENGL: Rename notifyContextChange to notifyContextCreate. | Johannes Schickel |
2014-02-11 | OPENGLSDL: Notify OpenGL manager about context destruction. | Johannes Schickel |
2013-10-24 | SDL: Further small cleanup related to manager switching. | Johannes Schickel |
2013-10-24 | SDL: Make activateManager/deactivateManager SdlGraphicsManager specific. | Johannes Schickel |
2013-10-23 | SDL: Always initialize video subsystem in initSDL. | Johannes Schickel |
2013-10-23 | SDL: Clean up graphics manager switching slighty. | Johannes Schickel |
2013-10-19 | OPENGL/SDL: Add screenshot support. | Johannes Schickel |
2013-10-19 | SDL: Use OSD in OpenGL SDL backend. | Johannes Schickel |
2013-10-19 | SDL: Add a OpenGL SDL backend and hook it into the SDL backend. | Johannes Schickel |
2013-10-05 | BACKENDS: Remove OpenGL and OpenGL SDL backend. | Johannes Schickel |
2012-12-10 | Revert "OPENGLSDL: Remove HACK in fullscreen toggle mode." | Johannes Schickel |