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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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backends
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graphics
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openglsdl
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openglsdl-graphics.cpp
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Author
2019-06-24
OPENGLSDL: Move stretch mode handling into OpenGLGraphicsManager
Cameron Cawley
2019-06-22
OPENGLSDL: Move getSupportedFormats into OpenGLGraphicsManager
Cameron Cawley
2019-03-10
SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522)
Cameron Cawley
2018-07-08
GUI: Add Stretch Mode selection in Options dialog
Thierry Crozat
2018-07-08
SDL: Implement stretch mode API
Thierry Crozat
2017-12-10
SDL: Enable the startup fullscreen hack for X11 only
Bastien Bouclet
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-15
BACKENDS: Fix some comment typos
Colin Snover
2017-10-07
BACKENDS: Fix window sizing of games that switch between multiple resolutions
Colin Snover
2017-10-07
SDL: Do not reset window size when engines update rendering surface
Colin Snover
2017-07-06
SDL: Only recreate SDL2 window when necessary
Colin Snover
2017-05-21
BACKENDS: Compress screenshots using PNG if available
Colin Snover
2017-04-24
SDL: Improve debug and warning messages when saving screenshots
Thierry Crozat
2017-04-24
SDL: Use dynamic cast instead of C cast to get screenshot path
Thierry Crozat
2017-04-24
WINDOWS: Change location where screenshot are saved
Pala
2016-11-20
OPENGLSDL: Fix signed/unsigned comparison
Colin Snover
2016-10-18
SDL: Fix typo in function name
Ori Avtalion
2016-10-13
OPENGLSDL: Add hotkey to enable/disable filtering
Thierry Crozat
2016-10-13
OPENGLSDL: Make some OSD messages translatable
Thierry Crozat
2016-09-18
SDL: Ignore outdated SDL resize event in OpenGL mode
Thierry Crozat
2016-03-16
OPENGLSDL: Request "standard" GL contexts.
Johannes Schickel
2016-03-16
OPENGLSDL: Destroy GL context on exit with SDL2.
Johannes Schickel
2016-03-16
OPENGL: Support GLES2 contexts.
Johannes Schickel
2016-03-16
OPENGLSDL: Slight cleanup.
Johannes Schickel
2016-03-16
OPENGL: Simplify context type setting.
Johannes Schickel
2016-03-16
OPENGLSDL: Try to use GL(ES) context SDL2 defaults to.
Johannes Schickel
2016-03-16
OPENGL: Support RGB555 for OpenGL ES output.
Johannes Schickel
2016-03-16
OPENGL: Allow runtime specification of OpenGL mode.
Johannes Schickel
2016-03-16
OPENGL: Remove support for ARGB8888.
Johannes Schickel
2016-03-16
OPENGL: Add functionality to query OpenGL functions on runtime.
Johannes Schickel
2015-12-13
OPENGLSDL: Set proper mouse emulation dimensions.
Johannes Schickel
2015-12-12
OPENGL: Refactor screen refresh handling.
Johannes Schickel
2015-12-08
OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.
vanfanel
2015-05-16
SDL: Add TODO about fullscreen modes to OpenGL SDL code.
Johannes Schickel
2015-05-15
SDL: Check for NULL when listing available modes via SDL_ListModes
Littleboy
2015-02-16
SDL: Add basic abstraction class for the SDL window.
Johannes Schickel
2015-01-25
SDL: Add experimental support for SDL2.
Johannes Schickel
2015-01-25
SDL: Refactor WM specific functionality into SdlGraphicsManager.
Johannes Schickel
2014-10-28
BACKENDS: Remove trailing whitespace
Filippos Karapetis
2014-07-04
OPENGLSDL: Don't ignore events after user-initiated resizes.
Alyssa Milburn
2014-06-17
OPENGLSDL: Move time stamp for last video mode set after fallback mode setup.
Johannes Schickel
2014-06-17
OPENGLSDL: Make workaround for fast resolution changes actually work for WME.
Johannes Schickel
2014-06-10
OPENGLSDL: Always ignore bad resolution changes.
Alyssa Milburn
2014-02-12
OPENGL/SDL: Default to RGBA8888 (memory layout).
Johannes Schickel
2014-02-11
OPENGL: Rename notifyContextChange to notifyContextCreate.
Johannes Schickel
2014-02-11
OPENGLSDL: Notify OpenGL manager about context destruction.
Johannes Schickel
2013-10-24
SDL: Further small cleanup related to manager switching.
Johannes Schickel
2013-10-24
SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.
Johannes Schickel
2013-10-23
SDL: Always initialize video subsystem in initSDL.
Johannes Schickel
2013-10-23
SDL: Clean up graphics manager switching slighty.
Johannes Schickel
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