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AgeCommit message (Expand)Author
2011-12-15OPENGLSDL: Simplify the code a bit.Johannes Schickel
2011-12-15OPENGLSDL: Fix video mode initialization for 640x400 games with AR enabled.Johannes Schickel
2011-09-23OPENGLSDL: Make fullscreen mode switching work again.Johannes Schickel
2011-08-12OPENGL: Fix aspect ratio correction behavior.Johannes Schickel
2011-08-12OPENGLSDL: Do not change requested window size on resize.Johannes Schickel
2011-08-09SDL: Take advantage of SdlGraphicsManager.Johannes Schickel
2011-08-09SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.Johannes Schickel
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-19OPENGLSDL: Add FIXME about desktop resolution retrieving.Johannes Schickel
2011-06-19OPENGLSDL: Use String::format instead of sprintf.Johannes Schickel
2011-06-19OPENGLSDL: Formatting fixes.Johannes Schickel
2011-06-06I18N: Make some OSD messages translatableThierry Crozat
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-02ALL: Mark printf and various other symbols as forbiddenMax Horn
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-03-20OPENGL: Handle aspect ratio correction as flag instead of having a special mo...Johannes Schickel
2011-03-17OPENGLSDL: More refactoring to avoid direct access of OpenGlGraphicsManager's...Johannes Schickel
2011-03-17OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.Johannes Schickel
2011-03-17OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.Johannes Schickel
2011-03-17OPENGLSDL: Cleanup.Johannes Schickel
2011-03-17OPENGL: Slight refactoring.Johannes Schickel
2011-03-17OPENGL: Fix compilation when USE_OSD is not defined.Johannes Schickel
2011-03-17OPENGL: Always properly set the overlay dimensions in loadGFXMode.Johannes Schickel
2011-03-17OPENGL: Refactor warpMouse.Johannes Schickel
2011-03-01OPENGL(SDL): Use the whole window/screen size for the overlay.Johannes Schickel
2011-02-25OPENGLSDL: Add RGB555 to the supported format list.Johannes Schickel
2011-02-19OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not ch...Johannes Schickel
2010-12-03OPENGLES: Fix the projection matrix and the includes.Jordi Vilalta Prat
2010-12-03OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.Jordi Vilalta Prat
2010-11-29BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefsMax Horn
2010-11-29SDL: Move #include <SDL.h> into a special wrapper fileMax Horn
2010-11-28OPENGL: Modify source files to force recompilationMax Horn
2010-11-28SDL: re-enable unicode after graphics initWillem Jan Palenstijn
2010-09-03OPENGL: Fix enable aspect ratio feature.Alejandro Marzini
2010-09-03OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes.Alejandro Marzini
2010-08-23OPENGL: Add Ctrl-Shift-Enter hotkey for backward switching fullscreen modes.Alejandro Marzini
2010-08-20OPENGL: Fix issue with resize events generated after going out of fullscreen ...Alejandro Marzini
2010-08-13OPENGL: Restrict window scaling if current desktop resolution is not big enough.Alejandro Marzini
2010-08-13OPENGL: Remove unnecessary best fullscreen mode detection code.Alejandro Marzini
2010-08-13OPENGL: Disable resizable window when not using an aspect ratio correction.Alejandro Marzini
2010-08-13OPENGL: Remove unnecessary aspect ratio corrections, and add "Original Size" ...Alejandro Marzini
2010-08-12SDL: Make use of SDL_BACKEND instead of platform specific defines.Alejandro Marzini
2010-08-06OPENGL: Add 5/3 and 5/4 aspect ratio corrections.Alejandro Marzini
2010-08-04OPENGL: Fix compiling for GLES.Alejandro Marzini
2010-08-03OPENGL: Refresh OpenGL textures on all loadGFX() calls.Alejandro Marzini
2010-08-03OPENGL: Prioritize desktop resolution as default fullscreen mode.Alejandro Marzini
2010-08-02OPENGL: Add missing header.Alejandro Marzini
2010-08-02OPENGL: Save last fullscreen mode size to config file.Alejandro Marzini
2010-08-02OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting.Alejandro Marzini
2010-08-01OPENGL: Remove use of floats for aspect ratio correction. Improved fullscreen...Alejandro Marzini