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authorJohannes Schickel2011-03-01 05:32:14 +0100
committerJohannes Schickel2011-03-01 05:32:14 +0100
commit484107907540bd07a5822bee075b450a1ade817c (patch)
treec456900aa7d8122fd3a6ab5e3cda367ff55f8590 /backends/graphics/openglsdl
parentee6853daf29357c55aa125a25cde348e1e1e70be (diff)
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OPENGL(SDL): Use the whole window/screen size for the overlay.
This makes the overlay looking nicer in fullscreen mode.
Diffstat (limited to 'backends/graphics/openglsdl')
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index 183d0afba2..cbc152a4a3 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -345,13 +345,10 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
if (_aspectRatioCorrection)
_videoMode.mode = OpenGL::GFX_4_3;
- _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
- _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
-
// If the screen was resized, do not change its size
if (!_screenResized) {
- _videoMode.hardwareWidth = _videoMode.overlayWidth;
- _videoMode.hardwareHeight = _videoMode.overlayHeight;
+ _videoMode.overlayWidth = _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.overlayHeight = _videoMode.hardwareHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
int screenAspectRatio = _videoMode.screenWidth * 10000 / _videoMode.screenHeight;
int desiredAspectRatio = getAspectRatio();
@@ -366,6 +363,9 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
// the width is modified it can break the overlay.
if (_videoMode.hardwareHeight > _videoMode.overlayHeight)
_videoMode.overlayHeight = _videoMode.hardwareHeight;
+ } else {
+ _videoMode.overlayWidth = _videoMode.hardwareWidth;
+ _videoMode.overlayHeight = _videoMode.hardwareHeight;
}
_screenResized = false;
@@ -377,11 +377,15 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- if (_videoMode.fullscreen)
+ if (_videoMode.fullscreen) {
if (!setupFullscreenMode())
// Failed setuping a fullscreen mode
return false;
+ _videoMode.overlayWidth = _videoMode.hardwareWidth;
+ _videoMode.overlayHeight = _videoMode.hardwareHeight;
+ }
+
uint32 flags = SDL_OPENGL;
if (_videoMode.fullscreen)