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2012-02-15OPENGLSDL: Remove HACK in fullscreen toggle mode.Johannes Schickel
Altering the fullscreen state will automatically force a refresh now.
2012-02-15OPENGL: Prevent access to a few more members in the SDL OpenGL code.Johannes Schickel
2012-02-15OPENGLSDL: Don't cast EventType into int for switch.Johannes Schickel
2011-12-15OPENGLSDL: Simplify the code a bit.Johannes Schickel
2011-12-15OPENGLSDL: Fix video mode initialization for 640x400 games with AR enabled.Johannes Schickel
Formerly they always used a height of 240 * scaleFactor, which would for exmaple make the games requesting a 1x scaler use a height of 240 if AR is enabled. This was a regression from b8dcd9a25eb27ef40aa5535fc83879d20db7e10c.
2011-09-23OPENGLSDL: Make fullscreen mode switching work again.Johannes Schickel
2011-08-12OPENGL: Fix aspect ratio correction behavior.Johannes Schickel
Now only 320x200 and 640x400 will result in aspect ratio correction to be used if the user requested it. This should fix some strechting in Myst/Riven.
2011-08-12OPENGLSDL: Do not change requested window size on resize.Johannes Schickel
This should help fix a lock up on window managers, which will try to force the ScummVM window to a certain size, by just requesting the same size over and over again. Now we get black borders even in windowed mode when the aspect of the window does not match the aspect of the game screen (and we are not in "normal" mode), but that is usually the same in video players too, so shouldn't be too bad.
2011-08-09SDL: Take advantage of SdlGraphicsManager.Johannes Schickel
This gets rid of the hacks, where SdlEventSource added events with custom type numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager. Furthermore it get rids of the uninituitive and hard to trace way of assigning the proper mouse coordinates to mouse related events. Formerly it passed the real screen coordinates through the even dispatching api to the graphics manager (at least hopefully ;-) and let that handle creating a new event with the proper coordinates. Now instead SdlEventSource handles the proper coordinate setup itself. Since this is a behavior change and I can not test all the SDL based small devices ports this commit might break compilation for them and more serve it might also break mouse position behavior. If any of that occurs I am sorry about it.
2011-08-09SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.Johannes Schickel
This also adapts port I can not test (not even the compilation). So if this breaks anything I am sorry about it.
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-19OPENGLSDL: Add FIXME about desktop resolution retrieving.Johannes Schickel
2011-06-19OPENGLSDL: Use String::format instead of sprintf.Johannes Schickel
2011-06-19OPENGLSDL: Formatting fixes.Johannes Schickel
2011-06-06I18N: Make some OSD messages translatableThierry Crozat
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-02ALL: Mark printf and various other symbols as forbiddenMax Horn
Right now, a few places in the frontend code still use printf and consorts. We mark the affected files with a FIXME for now, and add a dedicated exception for each. To be fixed! Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always enforce a compiler error
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-03-20OPENGL: Handle aspect ratio correction as flag instead of having a special ↵Johannes Schickel
mode for it. This partly fixes the OpenGL mode mess, but now OpenGL Normal and OpenGL Conserve will feature the same semantics when aspect ratio correction is enabled... That is still something to solve.
2011-03-17OPENGLSDL: More refactoring to avoid direct access of ↵Johannes Schickel
OpenGlGraphicsManager's members.
2011-03-17OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.Johannes Schickel
2011-03-17OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.Johannes Schickel
2011-03-17OPENGLSDL: Cleanup.Johannes Schickel
2011-03-17OPENGL: Slight refactoring.Johannes Schickel
First step into making all state variables of the OpenGL backend private, to help making the backend more maintainable, by disallowing subclasses to just mess with everything...
2011-03-17OPENGL: Fix compilation when USE_OSD is not defined.Johannes Schickel
2011-03-17OPENGL: Always properly set the overlay dimensions in loadGFXMode.Johannes Schickel
2011-03-17OPENGL: Refactor warpMouse.Johannes Schickel
Now subclasses will not need to worry about the scaling logic themselves, but just need to implement setInternalMousePosition, which should handles setting the system's mouse coordinates.
2011-03-01OPENGL(SDL): Use the whole window/screen size for the overlay.Johannes Schickel
This makes the overlay looking nicer in fullscreen mode.
2011-02-25OPENGLSDL: Add RGB555 to the supported format list.Johannes Schickel
2011-02-19OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not ↵Johannes Schickel
change. This fixes a slight move of the mouse cursor when the hardware mouse position is at a subpixel from the logical coordinates.
2010-12-03OPENGLES: Fix the projection matrix and the includes.Jordi Vilalta Prat
svn-id: r54756
2010-12-03OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.Jordi Vilalta Prat
svn-id: r54754
2010-11-29BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefsMax Horn
svn-id: r54573
2010-11-29SDL: Move #include <SDL.h> into a special wrapper fileMax Horn
svn-id: r54572
2010-11-28OPENGL: Modify source files to force recompilationMax Horn
svn-id: r54542
2010-11-28SDL: re-enable unicode after graphics initWillem Jan Palenstijn
svn-id: r54531
2010-09-03OPENGL: Fix enable aspect ratio feature.Alejandro Marzini
svn-id: r52502
2010-09-03OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes.Alejandro Marzini
Now the previous aspect ratio modes are handled as GFX modes. The previous GFX modes were for scaling, but are removed now. A new 4/3 display mode added. Added Ctrl-Shift-A for backward switching through display modes, and Ctrl-Alt-<number key> for switching to a specific GFX mode. Window resizing now is available for all display modes, and will automatically change the scale factor as well as maintain the aspect ratio when needed. svn-id: r52501
2010-08-23OPENGL: Add Ctrl-Shift-Enter hotkey for backward switching fullscreen modes.Alejandro Marzini
svn-id: r52310
2010-08-20OPENGL: Fix issue with resize events generated after going out of fullscreen ↵Alejandro Marzini
mode. svn-id: r52248
2010-08-13OPENGL: Restrict window scaling if current desktop resolution is not big enough.Alejandro Marzini
svn-id: r52057
2010-08-13OPENGL: Remove unnecessary best fullscreen mode detection code.Alejandro Marzini
svn-id: r52056
2010-08-13OPENGL: Disable resizable window when not using an aspect ratio correction.Alejandro Marzini
svn-id: r52055
2010-08-13OPENGL: Remove unnecessary aspect ratio corrections, and add "Original Size" ↵Alejandro Marzini
correction. Rename _transactionDetails.needHotswap to _transactionDetails.needRefresh. svn-id: r52054
2010-08-12SDL: Make use of SDL_BACKEND instead of platform specific defines.Alejandro Marzini
svn-id: r52029
2010-08-06OPENGL: Add 5/3 and 5/4 aspect ratio corrections.Alejandro Marzini
svn-id: r51806
2010-08-04OPENGL: Fix compiling for GLES.Alejandro Marzini
svn-id: r51721
2010-08-03OPENGL: Refresh OpenGL textures on all loadGFX() calls.Alejandro Marzini
OpenGL context may be destroyed after calling SDL_SetVideoMode, so it is better to always recreate the textures. svn-id: r51675
2010-08-03OPENGL: Prioritize desktop resolution as default fullscreen mode.Alejandro Marzini
svn-id: r51674
2010-08-02OPENGL: Add missing header.Alejandro Marzini
svn-id: r51605