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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-10-19
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
Johannes Schickel
2013-10-05
BACKENDS: Remove OpenGL and OpenGL SDL backend.
Johannes Schickel
2012-12-10
Revert "OPENGLSDL: Remove HACK in fullscreen toggle mode."
Johannes Schickel
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-05-31
ALL: Correct spelling of "Mac OS X" in various places
Max Horn
2012-02-15
OPENGLSDL: Remove HACK in fullscreen toggle mode.
Johannes Schickel
2012-02-15
OPENGL: Prevent access to a few more members in the SDL OpenGL code.
Johannes Schickel
2012-02-15
OPENGLSDL: Don't cast EventType into int for switch.
Johannes Schickel
2011-12-15
OPENGLSDL: Simplify the code a bit.
Johannes Schickel
2011-12-15
OPENGLSDL: Fix video mode initialization for 640x400 games with AR enabled.
Johannes Schickel
2011-09-23
OPENGLSDL: Make fullscreen mode switching work again.
Johannes Schickel
2011-08-12
OPENGL: Fix aspect ratio correction behavior.
Johannes Schickel
2011-08-12
OPENGLSDL: Do not change requested window size on resize.
Johannes Schickel
2011-08-09
SDL: Take advantage of SdlGraphicsManager.
Johannes Schickel
2011-08-09
SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.
Johannes Schickel
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-19
OPENGLSDL: Add FIXME about desktop resolution retrieving.
Johannes Schickel
2011-06-19
OPENGLSDL: Use String::format instead of sprintf.
Johannes Schickel
2011-06-19
OPENGLSDL: Formatting fixes.
Johannes Schickel
2011-06-06
I18N: Make some OSD messages translatable
Thierry Crozat
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-02
ALL: Mark printf and various other symbols as forbidden
Max Horn
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-03-20
OPENGL: Handle aspect ratio correction as flag instead of having a special mo...
Johannes Schickel
2011-03-17
OPENGLSDL: More refactoring to avoid direct access of OpenGlGraphicsManager's...
Johannes Schickel
2011-03-17
OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.
Johannes Schickel
2011-03-17
OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.
Johannes Schickel
2011-03-17
OPENGLSDL: Cleanup.
Johannes Schickel
2011-03-17
OPENGL: Slight refactoring.
Johannes Schickel
2011-03-17
OPENGL: Fix compilation when USE_OSD is not defined.
Johannes Schickel
2011-03-17
OPENGL: Always properly set the overlay dimensions in loadGFXMode.
Johannes Schickel
2011-03-17
OPENGL: Refactor warpMouse.
Johannes Schickel
2011-03-01
OPENGL(SDL): Use the whole window/screen size for the overlay.
Johannes Schickel
2011-02-25
OPENGLSDL: Add RGB555 to the supported format list.
Johannes Schickel
2011-02-19
OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not ch...
Johannes Schickel
2010-12-03
OPENGLES: Fix the projection matrix and the includes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.
Jordi Vilalta Prat
2010-11-29
BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs
Max Horn
2010-11-29
SDL: Move #include <SDL.h> into a special wrapper file
Max Horn
2010-11-28
OPENGL: Modify source files to force recompilation
Max Horn
2010-11-28
SDL: re-enable unicode after graphics init
Willem Jan Palenstijn
2010-09-03
OPENGL: Fix enable aspect ratio feature.
Alejandro Marzini
2010-09-03
OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes.
Alejandro Marzini
2010-08-23
OPENGL: Add Ctrl-Shift-Enter hotkey for backward switching fullscreen modes.
Alejandro Marzini
2010-08-20
OPENGL: Fix issue with resize events generated after going out of fullscreen ...
Alejandro Marzini
2010-08-13
OPENGL: Restrict window scaling if current desktop resolution is not big enough.
Alejandro Marzini
2010-08-13
OPENGL: Remove unnecessary best fullscreen mode detection code.
Alejandro Marzini
2010-08-13
OPENGL: Disable resizable window when not using an aspect ratio correction.
Alejandro Marzini
2010-08-13
OPENGL: Remove unnecessary aspect ratio corrections, and add "Original Size" ...
Alejandro Marzini
2010-08-12
SDL: Make use of SDL_BACKEND instead of platform specific defines.
Alejandro Marzini
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