Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-04 | OPENGL: Fix compiling for GLES. | Alejandro Marzini | |
svn-id: r51721 | |||
2010-08-03 | OPENGL: Refresh OpenGL textures on all loadGFX() calls. | Alejandro Marzini | |
OpenGL context may be destroyed after calling SDL_SetVideoMode, so it is better to always recreate the textures. svn-id: r51675 | |||
2010-08-03 | OPENGL: Prioritize desktop resolution as default fullscreen mode. | Alejandro Marzini | |
svn-id: r51674 | |||
2010-08-02 | OPENGL: Add missing header. | Alejandro Marzini | |
svn-id: r51605 | |||
2010-08-02 | OPENGL: Save last fullscreen mode size to config file. | Alejandro Marzini | |
svn-id: r51604 | |||
2010-08-02 | OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting. | Alejandro Marzini | |
svn-id: r51603 | |||
2010-08-01 | OPENGL: Remove use of floats for aspect ratio correction. Improved ↵ | Alejandro Marzini | |
fullscreen toggling default mode selection. Floats can lead to calculation errors because, now uints are used and aspect ratio values are handled with a x 10000 scale. When entering fullscreen, it will be looked for the fullscreen mode with the smallest metric that mantains the game screen aspect ratio. svn-id: r51563 | |||
2010-07-31 | OPENGL: Switch to native resolution fullscreen as default. | Alejandro Marzini | |
svn-id: r51560 | |||
2010-07-31 | OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for ↵ | Alejandro Marzini | |
GLES). General cleanup and commenting. svn-id: r51559 | |||
2010-07-31 | Add OpenGL dependencies to MinGW configure. | Alejandro Marzini | |
svn-id: r51551 | |||
2010-07-27 | OPENGL: Implement aspect ratio support and toggling. Improve fullscreen ↵ | Alejandro Marzini | |
switching. Fix cursor scaling bug. Now the hotkey Ctrl-Alt-Enter will switch between all available fullscreen modes. Alt-Enter will only switch to the best mode available, and exit fullscreen mode if already on it. The different aspect ratios can be switched with Ctrl-Alt-A. The normal mode will stretch the contents to the screen, while other modes will stretch only one dimension to the screen size, and maintain the aspect ratio for the other dimension. svn-id: r51346 | |||
2010-07-27 | OPENGL: Commenting. | Alejandro Marzini | |
svn-id: r51338 | |||
2010-07-26 | Formatted spaces. | Alejandro Marzini | |
svn-id: r51300 | |||
2010-07-26 | OPENGL: Implement saveScreenshot(). | Alejandro Marzini | |
svn-id: r51299 | |||
2010-07-26 | OPENGL: Add OSD message. | Alejandro Marzini | |
svn-id: r51295 | |||
2010-07-26 | OPENGL: Do not allow changing to a not supported scale while on fullscreen. | Alejandro Marzini | |
svn-id: r51292 | |||
2010-07-24 | OPENGL: Redesign blitting system. Add basics for aspect correction. | Alejandro Marzini | |
Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty. svn-id: r51234 | |||
2010-07-23 | OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551. | Alejandro Marzini | |
svn-id: r51193 | |||
2010-07-22 | OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs. | Alejandro Marzini | |
svn-id: r51146 | |||
2010-07-20 | OPENGL: Implement fullscreen mode. | Alejandro Marzini | |
svn-id: r51049 | |||
2010-07-20 | OPENGL: Fix SDL OpenGL context not resizing well on Linux. | Alejandro Marzini | |
svn-id: r51047 | |||
2010-07-19 | OPENGL: Fix adjustment of mouse coordinates when screen is resized and scaled. | Alejandro Marzini | |
svn-id: r51046 | |||
2010-07-19 | OPENGL: Add basic scaler handle. | Alejandro Marzini | |
svn-id: r51016 | |||
2010-07-18 | Fixed rect size when drawing npot textures. Added OpenGL attr for SDL. | Alejandro Marzini | |
svn-id: r50979 | |||
2010-07-18 | Improved cursor drawing. | Alejandro Marzini | |
svn-id: r50976 | |||
2010-07-16 | Added basic screen drawing (only overlay working). | Alejandro Marzini | |
svn-id: r50930 | |||
2010-07-15 | Fixed doing OpenGL calls before a graphical context was created. | Alejandro Marzini | |
svn-id: r50905 | |||
2010-07-15 | Replaced the extra SDL functions added to GraphicsManager with an ↵ | Alejandro Marzini | |
EventObserver in SdlGraphicsManager. svn-id: r50900 | |||
2010-07-13 | Check if USE_OPENGL is defined for compiling OpenGL code. | Alejandro Marzini | |
svn-id: r50842 | |||
2010-07-13 | Merged from trunk, from Rev 49499 to HEAD | Alejandro Marzini | |
svn-id: r50840 | |||
2010-07-12 | OpenGL manager: Implemented PixelFormat functions. Implemented GFX methods. ↵ | Alejandro Marzini | |
Changed how GLTexture determines its format. svn-id: r50811 | |||
2010-07-11 | Moved getGraphicsManager() from OSystem_SDL to ModularBackend. Moved public ↵ | Alejandro Marzini | |
SDL graphics manager functions to graphics manager (Allowing OpenGLSdlGraphicsMaanger to be used with other SDL managers easily). Removed BaseSdlGraphicsManager. Implemented in the opengl manager basic screen functions. svn-id: r50796 | |||
2010-07-10 | Added BaseSdlGraphicsManager. Added GLTexture. | Alejandro Marzini | |
svn-id: r50795 | |||
2010-07-09 | Added OpenGLSDLGraphicsManager. | Alejandro Marzini | |
svn-id: r50768 |