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authorAlejandro Marzini2010-07-23 06:57:23 +0000
committerAlejandro Marzini2010-07-23 06:57:23 +0000
commitbbdb87a83151e1fdf6770523f0a90fe825e88965 (patch)
treef138be84ddd577f713151caa3c71de6742f23a62 /backends/graphics/openglsdl
parentef880dd5daa205aefd425dae5dcf32e94d1f6723 (diff)
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OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551.
svn-id: r51193
Diffstat (limited to 'backends/graphics/openglsdl')
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index 4b77cf6f17..aa0a9aa717 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -127,8 +127,8 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
if (!_screenResized) {
- _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
- _videoMode.hardwareHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+ _videoMode.hardwareWidth = _videoMode.overlayWidth;
+ _videoMode.hardwareHeight = _videoMode.overlayHeight;
}
_screenResized = false;