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path: root/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
AgeCommit message (Expand)Author
2019-12-25SDL: Remove duplicated cursorStretch200To240() functionCameron Cawley
2019-11-30SURFACESDL: Fix Missing Default Switch CasesD G Turner
2019-11-19SDL: Implement horizontal shakesluicebox
2019-11-19GRAPHICS: Add interface for horizontal shakesluicebox
2019-11-17BACKENDS: Remove the Windows CE portCameron Cawley
2019-11-10BACKENDS: Fix using fillScreen in non-paletted screen modesCameron Cawley
2019-11-01OPENGL: Implement high DPI support on Android (#1895)Cameron Cawley
2019-09-21SURFACESDL: Properly distinguish between 555 and 565 modesCameron Cawley
2019-09-01TTS: Implement OSD message readingJaromir Wysoglad
2019-08-15BACKENDS: Fix GCC Warnings in Surface SDL GraphicsD G Turner
2019-08-15BACKENDS: Handle screen shaking in WindowedGraphicsManagerCameron Cawley
2019-08-13BACKENDS: add Fit to window (4:3) stretch mode to SDL2 backendrsn8887
2019-08-11SDL: Move selecting the required ScalerProc into a separate functionCameron Cawley
2019-03-31SDL: Fix compilation without 16 bit colour supportCameron Cawley
2019-03-10SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522)Cameron Cawley
2019-03-03SDL: Add a function to convert from SDL_PixelFormat to Graphics::PixelFormatCameron Cawley
2019-03-02IMAGE: Fix taking screenshots on big endian systemsCameron Cawley
2018-10-24SURFACESDL: Respect filtering setting when performing aspect ratio correctionThierry Crozat
2018-07-08BACKENDS: Fix compilation with SDL 1.2Cameron Cawley
2018-07-08GUI: Add Stretch Mode selection in Options dialogThierry Crozat
2018-07-08SDL: Implement stretch mode APIThierry Crozat
2017-12-03ALL: Remove obsolete register keywordColin Snover
2017-12-03SDL: Fix memory corruption when switching to/from 32-bit cursorsColin Snover
2017-12-01BACKENDS: Fix shake position getting stuckColin Snover
2017-11-15SDL: Don't pass null pointers to SDL_DestroyTexture/SDL_DestroyRendererColin Snover
2017-11-11SDL: Fix assertion when using 4bpp cursors with a key colorBastien Bouclet
2017-11-11SDL: Fix display artefacts with transparent OSD messageThierry Crozat
2017-11-10SDL: fix various OSD message artifactsPatrik Dahlstrom
2017-10-19SDL: Fix SDL1 cursor position when using a touchscreenTarek Soliman
2017-10-17SDL: Fix missing scaled cursors in SDL 2.0.4 on WindowsColin Snover
2017-10-16SDL: Fix 32bpp cursor scaling in SDL1Colin Snover
2017-10-15SDL: Fix scaled 32bpp cursor renderingColin Snover
2017-10-15OPENPANDORA: Remove duplicated loadGFXMode codeColin Snover
2017-10-15SDL: Support 32bpp cursor renderingColin Snover
2017-10-15SDL: Minor code cleanup to declare variables at point of first useColin Snover
2017-10-15BACKENDS: Fix GraphicsManager handling of empty cursorsColin Snover
2017-10-15BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...Colin Snover
2017-10-15BACKENDS: Refactor OpenGL & SDL graphics backendsColin Snover
2017-10-15SDL: Allow window resize with non-OpenGL SDL2 backendColin Snover
2017-10-15BACKENDS: Fix some comment typosColin Snover
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-10-07SDL: Deduplicate scaling factorsColin Snover
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2017-10-07SDL: Do not reset window size when engines update rendering surfaceColin Snover
2017-09-15SDL: Remove USE_RGB_COLOR #ifdefs from detectSupportedFormatsColin Snover
2017-09-12SDL: Fix compilation on PSP2Colin Snover
2017-09-12SDL: List supported 32bpp pixel formats when using SDL2Colin Snover
2017-09-03SDL: Fix unsafe sprintf usageColin Snover
2017-08-11BACKENDS: SURFACESDL: Add missing break statementEugene Sandulenko
2017-07-06SDL: Only recreate SDL2 window when necessaryColin Snover