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path: root/backends/graphics/surfacesdl/surfacesdl-graphics.h
AgeCommit message (Expand)Author
2019-03-10SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522)Cameron Cawley
2019-03-03SDL: Add a function to convert from SDL_PixelFormat to Graphics::PixelFormatCameron Cawley
2018-10-24SURFACESDL: Respect filtering setting when performing aspect ratio correctionThierry Crozat
2018-07-08SDL: Implement stretch mode APIThierry Crozat
2018-01-17SURFACESDL: Remove erroneous override declarationsrsn8887
2018-01-17PSP2: remove code duplication in psp2 graphicsmanagerrsn8887
2017-10-15SDL: Support 32bpp cursor renderingColin Snover
2017-10-15BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...Colin Snover
2017-10-15BACKENDS: Refactor OpenGL & SDL graphics backendsColin Snover
2017-10-15SDL: Allow window resize with non-OpenGL SDL2 backendColin Snover
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2017-07-06SDL: Only recreate SDL2 window when necessaryColin Snover
2017-03-05BACKENDS: Fix const'ness which led to warningsEugene Sandulenko
2017-03-04PSP2: Add Playstation Vita (PSP2) supportcpasjuste
2016-10-13SURFACESDL: Improve toggling filtering on/offThierry Crozat
2016-10-13SURFACESDL: Add support for filtering feature when using SDL2Thierry Crozat
2016-09-13SDL: Switch the surface renderer to use small surfaces for OSD drawingBastien Bouclet
2016-08-24GUI: Separate OSD message alpha from OSD surfaceAlexander Tkachev
2016-08-24GUI: Add getOSDFormat() and make OSD 32 bppAlexander Tkachev
2016-08-24GUI: Add clearOSD() methodAlexander Tkachev
2016-08-24GUI: Add copyRectToOSD()Alexander Tkachev
2016-02-17SDL: Work around bug #7038 by limiting mode reset to Win32.Johannes Schickel
2015-12-18SDL: Implement initial support for resizable window with SDL2.Johannes Schickel
2015-12-13SDL: Fix mouse emulation with SDL2.Johannes Schickel
2015-12-13SDL: Fix warpMouse for SDL2.Johannes Schickel
2015-12-08SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.Johannes Schickel
2015-05-16SDL: Restore the original video mode when unloading the Surface graphics managerLittleboy
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2015-01-25SDL: Add experimental support for SDL2.Johannes Schickel
2014-02-18SDL: Make GPL headers consistent in themselves.Johannes Schickel
2013-10-24SDL: Let SdlGraphicsManager inherit from GraphicsManager.Johannes Schickel
2013-10-23SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.Johannes Schickel
2013-10-23SDL: Clean up graphics manager switching slighty.Johannes Schickel
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2012-06-16ALL: Let overlay related methods in OSystem take a void * and use a proper pi...Johannes Schickel
2012-06-16BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.Johannes Schickel
2012-06-16BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *...Johannes Schickel
2012-06-03ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" lo...Johannes Schickel
2011-08-09SDL: Slight clean up in the surface based graphics manager.Johannes Schickel
2011-08-09SDL: Take advantage of SdlGraphicsManager.Johannes Schickel
2011-08-09SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.Johannes Schickel
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-19SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its pu...Johannes Schickel