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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2019-07-27
SYMBIAN: Remove unused class declarations
Cameron Cawley
2019-07-27
SYMBIAN: Remove dead code
Cameron Cawley
2019-07-27
BACKENDS: Avoid redundant format changes on Dingux and LinuxMoto
Cameron Cawley
2019-07-14
OPENGL: Specify a GLSL version tag, and rename reserved keywords
Filippos Karapetis
2019-07-08
MAEMO: Minor cleanup
Cameron Cawley
2019-06-24
OPENGLSDL: Move stretch mode handling into OpenGLGraphicsManager
Cameron Cawley
2019-06-22
OPENGLSDL: Move getSupportedFormats into OpenGLGraphicsManager
Cameron Cawley
2019-04-15
WINCE: Fix compilation
Cameron Cawley
2019-04-07
BACKENDS: Simplify setGraphicsMode on GPH, Dingux and LinuxMoto
Cameron Cawley
2019-04-02
SDL: Use Common::KEYCODE_KP_ENTER instead of SDLK_KP_ENTER
Cameron Cawley
2019-03-31
SDL: Fix compilation without 16 bit colour support
Cameron Cawley
2019-03-10
SDL: Wrap the full screen toggle code into a separate function
Filippos Karapetis
2019-03-10
SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522)
Cameron Cawley
2019-03-03
SDL: Add a function to convert from SDL_PixelFormat to Graphics::PixelFormat
Cameron Cawley
2019-03-02
IMAGE: Fix taking screenshots on big endian systems
Cameron Cawley
2019-03-02
IMAGE: Move bitmap writing code out of OpenGLGraphicsManager
Cameron Cawley
2019-02-13
DINGUX: Fix dinguxsdl graphics backend
gameblabla
2018-10-24
SURFACESDL: Respect filtering setting when performing aspect ratio correction
Thierry Crozat
2018-08-26
OPENGL: Use premultiplied alpha for color-keyed cursors
Bastien Bouclet
2018-08-18
DINGUX: Fix initSize() method signature
Eugene Sandulenko
2018-07-08
SDL: Clip mouse range in convertVirtualToWindow
Matthew Stewart
2018-07-08
SDL: Clip mouse range in convertWindowToVirtual
Matthew Stewart
2018-07-08
BACKENDS: Fix compilation with SDL 1.2
Cameron Cawley
2018-07-08
GUI: Add Stretch Mode selection in Options dialog
Thierry Crozat
2018-07-08
SDL: Implement stretch mode API
Thierry Crozat
2018-07-08
OSYSTEM: Add Stretch Mode API
Thierry Crozat
2018-05-24
JANITORIAL: Fix trailing whitespace
Adrian Frühwirth
2018-03-28
BAKCENDS: Mark methods as override
Eugene Sandulenko
2018-03-20
PSP2: fix touch sometimes not directly under finger
rsn8887
2018-01-27
PSP2: Improve direct touch accuracy
rsn8887
2018-01-17
SURFACESDL: Remove erroneous override declarations
rsn8887
2018-01-17
PSP2: remove code duplication in psp2 graphicsmanager
rsn8887
2018-01-12
GRAPHICS: Fix rounding error when using non-integral scaling
Tarek Soliman
2017-12-10
SDL: Enable the startup fullscreen hack for X11 only
Bastien Bouclet
2017-12-03
ALL: Remove obsolete register keyword
Colin Snover
2017-12-03
SDL: Fix memory corruption when switching to/from 32-bit cursors
Colin Snover
2017-12-02
PSP2: fix clipping and display quality for odd resolutions (Phantasmagoria)
rsn8887
2017-12-02
PSP2: fix odd resolutions on PSP2, fixes Phantasmagoria
rsn8887
2017-12-01
BACKENDS: Fix shake position getting stuck
Colin Snover
2017-11-29
SDL: Don't use the window size hint for fullscreen
Bastien Bouclet
2017-11-27
SDL: Store fake mouse warp event in virtual coordinates
Colin Snover
2017-11-15
SDL: Don't pass null pointers to SDL_DestroyTexture/SDL_DestroyRenderer
Colin Snover
2017-11-11
SDL: Fix assertion when using 4bpp cursors with a key color
Bastien Bouclet
2017-11-11
SDL: Preserve mouse position when switching between OpenGL and SurfaceSDL bac...
Thierry Crozat
2017-11-11
SDL: Fix display artefacts with transparent OSD message
Thierry Crozat
2017-11-10
SDL: fix various OSD message artifacts
Patrik Dahlstrom
2017-11-07
SDL: Get correct default graphics mode ID when queried
Colin Snover
2017-10-19
SDL: Fix SDL1 cursor position when using a touchscreen
Tarek Soliman
2017-10-17
SDL: Fix missing scaled cursors in SDL 2.0.4 on Windows
Colin Snover
2017-10-16
SDL: Fix 32bpp cursor scaling in SDL1
Colin Snover
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