Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-24 | SDL: Add config file variable to enable the focus rect debug code. | Johannes Schickel | |
The variable is named "use_sdl_debug_focusrect" for now. The debug code is still only enabled, when a ScummVM debug version is built though. | |||
2011-02-24 | SDL: Add a debug focus rect implementation. | Johannes Schickel | |
This implementation currently draws a rect frame around the focus rect area. | |||
2011-02-24 | SDL: Move focus rectangle dummy implementations to .cpp file. | Johannes Schickel | |
2011-02-19 | Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵ | Johannes Schickel | |
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp | |||
2011-02-19 | OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not ↵ | Johannes Schickel | |
change. This fixes a slight move of the mouse cursor when the hardware mouse position is at a subpixel from the logical coordinates. | |||
2011-02-19 | OPENGL: Get rid of adjustMouseEvent. | Johannes Schickel | |
Rather than that I introduced a function which converts hardware screen coordinates to overlay / game screen coordinates. The logic which converts mouse movement events with hardware screen coordinates to overlay / game screen coordinates is now inside notifyEvent. This is still broken design, since one should not abuse an observer for that. | |||
2011-02-19 | OPENGL: Fix documentation of OpenGLGraphicsManager::MousePos. | Johannes Schickel | |
2011-02-16 | BACKENDS: Adapt DefaultPaletteManager to setPalette/grabPalette RGBA->RGB ↵ | Johannes Schickel | |
change. | |||
2011-02-14 | OPENGL: Adapt the OpenGL module to the setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | SDL: Adapt SDL graphics module to the setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-07 | BACKENDs: Fix const correctness in "null" graphics manager | Max Horn | |
svn-id: r55807 | |||
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2011-01-08 | OPENGL: Skip empty texture updates. | Jordi Vilalta Prat | |
This fixes some hangs when calling the GMM while running Fascination. svn-id: r55166 | |||
2010-12-08 | OPENGL: Fix OSD support by only updating the OSD texture in internUpdateScreen. | Johannes Schickel | |
This actually still has the drawback that if one calls OSystem::updateScreen from the sound thread that it might crash. Hopefully no code does this though... svn-id: r54830 | |||
2010-12-08 | OPENGL: Disable OSD support for now. | Johannes Schickel | |
I added an comment explaining why OSD is broken currently. The basic problem is that OpenGL is not thread safe, thus in case we try to display any message on the OSD from the sound thread for example it will result in crashes. svn-id: r54829 | |||
2010-12-03 | OPENGLES: Fix the projection matrix and the includes. | Jordi Vilalta Prat | |
svn-id: r54756 | |||
2010-12-03 | OPENGL: Some slight formatting fixes. | Jordi Vilalta Prat | |
svn-id: r54755 | |||
2010-12-03 | OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution. | Jordi Vilalta Prat | |
svn-id: r54754 | |||
2010-12-02 | OPENGL: Fix compilation when OpenGL error checks are enabled. | Jordi Vilalta Prat | |
svn-id: r54734 | |||
2010-12-02 | OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is ↵ | Filippos Karapetis | |
defined (a regression from r54704) svn-id: r54732 | |||
2010-12-01 | BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for ↵ | Filippos Karapetis | |
us :) svn-id: r54704 | |||
2010-12-01 | BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure ↵ | Filippos Karapetis | |
OpenGL 1.2 compatibility in Windows systems svn-id: r54700 | |||
2010-12-01 | Fix mingw compile. | Travis Howell | |
svn-id: r54696 | |||
2010-12-01 | OpenGL: remove unnecessary glext.h include | Joost Peters | |
svn-id: r54695 | |||
2010-11-29 | NULL: Remove extra semicolons in null-graphics.h | Johannes Schickel | |
svn-id: r54587 | |||
2010-11-29 | SDL: Slight formatting fix. | Johannes Schickel | |
svn-id: r54583 | |||
2010-11-29 | BACKENDS: Close Memory Leak of Mouse Surfaces in SDL Graphics Backend | David Turner | |
svn-id: r54579 | |||
2010-11-29 | SDL: Trying to cleanup the FORBIDDEN_SYMBOL situation | Max Horn | |
svn-id: r54575 | |||
2010-11-29 | BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs | Max Horn | |
svn-id: r54573 | |||
2010-11-29 | SDL: Move #include <SDL.h> into a special wrapper file | Max Horn | |
svn-id: r54572 | |||
2010-11-29 | GP2X: More compilation fixes | Max Horn | |
svn-id: r54569 | |||
2010-11-28 | SDL: Various more SdlEventSource related fixes | Max Horn | |
svn-id: r54553 | |||
2010-11-28 | OPENGL: Fix OpenGL on Mac OS X | Max Horn | |
svn-id: r54545 | |||
2010-11-28 | OPENGL: Modify source files to force recompilation | Max Horn | |
svn-id: r54542 | |||
2010-11-28 | DINGUX: More compilation fixes | Max Horn | |
svn-id: r54541 | |||
2010-11-28 | LINUXMOTO: More compilation fixes | Max Horn | |
svn-id: r54540 | |||
2010-11-28 | DINGUX: Compilation fixes | Max Horn | |
svn-id: r54533 | |||
2010-11-28 | LINUXMOTO: Compilation fixes | Max Horn | |
svn-id: r54532 | |||
2010-11-28 | SDL: re-enable unicode after graphics init | Willem Jan Palenstijn | |
svn-id: r54531 | |||
2010-11-28 | DINGUX: Attempt to fix the new code for this backend | Max Horn | |
It seems in the gsoc2010-opengl branch, the dingux port was not anymore updated at some point, so some changes that were made in general did not make it till here. This is my attempt to fix at least the most obvious problems, but without being able to compile it, all these changes should be very carefully reviewed. svn-id: r54522 | |||
2010-11-28 | OPENGL: cleanup | Max Horn | |
svn-id: r54520 | |||
2010-11-28 | Merging the gsoc2010-opengl branch | Max Horn | |
svn-id: r54518 | |||
2010-10-23 | DINGUX: fix compilation for the opengl branch | Fabio Battaglia | |
Moved events related code to backends/events/dinguxsdl/* and move graphics related code to backends/graphics/dinguxsdl/* Subclass OSystem_POSIX instead of OSystem_SDL svn-id: r53730 | |||
2010-10-13 | OPENGL: Get rid of one ugly cast. | Johannes Schickel | |
svn-id: r53435 | |||
2010-10-13 | OPENGL: Replace SdlEventManager by SdlEventSource. | Johannes Schickel | |
Formerly SdlEventManager was a subclass of DefaultEventManager but did not really have anything in common with the idea of our EventManager interface. Now I made a new object SdlEventSource which only subclasses EventSource and which is responsible for obtaining events from SDL (and processing them). svn-id: r53433 | |||
2010-10-13 | OPENGL: Merged from trunk, from rev 52105 to 53396. | Johannes Schickel | |
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399 | |||
2010-09-03 | SDL/OPENGL: Fix backend initialization when building with ENABLE_VKEYBD. | Alejandro Marzini | |
svn-id: r52503 | |||
2010-09-03 | OPENGL: Fix enable aspect ratio feature. | Alejandro Marzini | |
svn-id: r52502 | |||
2010-09-03 | OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes. | Alejandro Marzini | |
Now the previous aspect ratio modes are handled as GFX modes. The previous GFX modes were for scaling, but are removed now. A new 4/3 display mode added. Added Ctrl-Shift-A for backward switching through display modes, and Ctrl-Alt-<number key> for switching to a specific GFX mode. Window resizing now is available for all display modes, and will automatically change the scale factor as well as maintain the aspect ratio when needed. svn-id: r52501 | |||
2010-08-23 | OPENGL: Add Ctrl-Shift-Enter hotkey for backward switching fullscreen modes. | Alejandro Marzini | |
svn-id: r52310 |