Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-20 | GPH: Implement horizontal shake | sluicebox | |
2019-11-20 | DINGUX: Implement horizontal shake | sluicebox | |
2019-11-20 | LINUXMOTO: Fix Compilation Breakage from Screen Shake API Changes | D G Turner | |
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from. | |||
2019-11-20 | GPH: Fix Compilation Breakage from Screen Shake API Changes | D G Turner | |
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from. | |||
2019-11-20 | DINGUX: Fix Compilation Breakage from Screen Shake API Changes | D G Turner | |
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from. | |||
2019-11-19 | SDL: Implement horizontal shake | sluicebox | |
2019-11-19 | GRAPHICS: Add interface for horizontal shake | sluicebox | |
2019-11-17 | BACKENDS: Remove the Windows CE port | Cameron Cawley | |
2019-11-10 | SDL: Fix Windows screenshots with unicode paths | sluicebox | |
Use Common::FSNode to test for screenshot existence instead of SDL_RWFromFile(). SDL does different character encoding conversions which fail on Windows when a unicode character is in the path. Fixes bug #11118 | |||
2019-11-10 | BACKENDS: Fix using fillScreen in non-paletted screen modes | Cameron Cawley | |
2019-11-01 | OPENGL: Implement high DPI support on Android (#1895) | Cameron Cawley | |
* OPENGL: Implement high DPI support on Android * PSP2: Fix build | |||
2019-10-18 | OPENGL: Fix warning when using builtin OpenGL functions | Cameron Cawley | |
2019-10-06 | GCW0: The hardware has its own downscaler, do not use half-scaler | Eugene Sandulenko | |
2019-10-05 | OPENGL: Add Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-09-21 | SURFACESDL: Properly distinguish between 555 and 565 modes | Cameron Cawley | |
2019-09-08 | ANDROID: Rewrite to make use of OpenGLGraphicsManager (#1695) | Cameron Cawley | |
* ANDROID: Rewrite to make use of OpenGLGraphicsManager * ANDROID: Fix emulated mouse button up events | |||
2019-09-01 | TTS: Implement OSD message reading | Jaromir Wysoglad | |
2019-08-18 | GUI: Check if fullscreen is available at runtime | Cameron Cawley | |
2019-08-15 | BACKENDS: Fix GCC Warnings in Surface SDL Graphics | D G Turner | |
This removes the usage of memset to clear complex structures and replaces them with constructor methods for the structures which will be executed when these are instantiated. | |||
2019-08-15 | BACKENDS: Handle screen shaking in WindowedGraphicsManager | Cameron Cawley | |
2019-08-13 | VITA: Use activeArea rectangle also on Vita | rsn8887 | |
2019-08-13 | BACKENDS: add Fit to window (4:3) stretch mode to SDL2 backend | rsn8887 | |
2019-08-11 | SDL: Removed invalid override from getGraphicsScalerProc() | Cameron Cawley | |
2019-08-11 | SDL: Move selecting the required ScalerProc into a separate function | Cameron Cawley | |
2019-08-04 | OPENGL: Support RGBA8888 swapped textures when using OpenGL ES | Cameron Cawley | |
2019-07-27 | SYMBIAN: Remove unused class declarations | Cameron Cawley | |
2019-07-27 | SYMBIAN: Remove dead code | Cameron Cawley | |
2019-07-27 | BACKENDS: Avoid redundant format changes on Dingux and LinuxMoto | Cameron Cawley | |
2019-07-14 | OPENGL: Specify a GLSL version tag, and rename reserved keywords | Filippos Karapetis | |
The GLSL version code has been taken from ResidualVM. The variable 'texture' is now a reserved keyword in GLSL 3.00, so it has been renamed. This fixes compilation issues in AmigaOS4 (PR 1554). | |||
2019-07-08 | MAEMO: Minor cleanup | Cameron Cawley | |
2019-06-24 | OPENGLSDL: Move stretch mode handling into OpenGLGraphicsManager | Cameron Cawley | |
2019-06-22 | OPENGLSDL: Move getSupportedFormats into OpenGLGraphicsManager | Cameron Cawley | |
2019-04-15 | WINCE: Fix compilation | Cameron Cawley | |
2019-04-07 | BACKENDS: Simplify setGraphicsMode on GPH, Dingux and LinuxMoto | Cameron Cawley | |
2019-04-02 | SDL: Use Common::KEYCODE_KP_ENTER instead of SDLK_KP_ENTER | Cameron Cawley | |
2019-03-31 | SDL: Fix compilation without 16 bit colour support | Cameron Cawley | |
2019-03-10 | SDL: Wrap the full screen toggle code into a separate function | Filippos Karapetis | |
2019-03-10 | SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522) | Cameron Cawley | |
2019-03-03 | SDL: Add a function to convert from SDL_PixelFormat to Graphics::PixelFormat | Cameron Cawley | |
2019-03-02 | IMAGE: Fix taking screenshots on big endian systems | Cameron Cawley | |
2019-03-02 | IMAGE: Move bitmap writing code out of OpenGLGraphicsManager | Cameron Cawley | |
2019-02-13 | DINGUX: Fix dinguxsdl graphics backend | gameblabla | |
2018-10-24 | SURFACESDL: Respect filtering setting when performing aspect ratio correction | Thierry Crozat | |
2018-08-26 | OPENGL: Use premultiplied alpha for color-keyed cursors | Bastien Bouclet | |
This fixes colour fringing on keyed cursors when using filtering. Fixes Trac#10594. | |||
2018-08-18 | DINGUX: Fix initSize() method signature | Eugene Sandulenko | |
2018-07-08 | SDL: Clip mouse range in convertVirtualToWindow | Matthew Stewart | |
2018-07-08 | SDL: Clip mouse range in convertWindowToVirtual | Matthew Stewart | |
When the graphics scale was 2x or higher, it was possible for the mouse to pass the size of the screen specified by "initSize". | |||
2018-07-08 | BACKENDS: Fix compilation with SDL 1.2 | Cameron Cawley | |
2018-07-08 | GUI: Add Stretch Mode selection in Options dialog | Thierry Crozat | |
2018-07-08 | SDL: Implement stretch mode API | Thierry Crozat | |
Four modes are supported: - Use original size with no scaling - Scale by an integral amount as much as possible but not bigger than the window. - Scale to fit the window while respecting the aspect ratio. There may be black bars on the left and right, or on the top and bottom, but not both. This is the default, and the old behaviour. - Scale and stretch to fit the window. In this mode the aspecy ratio is not respected and there is no black bars. The mode is controled by the "scaling_mode" value (between 0 and 3) in the config file. Also add Crtl-Alt-s hotkey to cycle through scaling modes |