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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-11-12
SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing iss...
vanfanel
2015-11-11
Merge branch 'master' into dispmanx
vanfanel
2015-10-18
SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of DISP...
vanfanel
2015-07-24
SDL/DISPMANX: Corrected hasFeature() return values and made setFullScreenMode...
vanfanel
2015-07-24
SDL/DISPMANX: Made minor corrections sugested by fingolfin.
vanfanel
2015-07-22
SDL/DISPMANX: Make hasFeature(kFeatureFullscreenMode) return false since disp...
vanfanel
2015-07-22
SDL/DISPMANX: Updated class member names, configure script and asociated file...
vanfanel
2015-07-20
SDL/DISPMANX: Updated rendering code for better buffers management.
vanfanel
2015-07-20
RASPBERRYPI: Changed the RGB code for the game screen surface and added Raspb...
vanfanel
2015-07-20
RASPBERRYPI: Rewrote buffering code of the dispmanx graphics driver for stabi...
vanfanel
2015-07-20
RASPBERRYPI: Corrected redundant for loop on the dispmanx graphics driver code.
vanfanel
2015-07-20
RASPBERRYPI: Fixed variable names, removed gcc optimization flags, temporary ...
vanfanel
2015-05-20
SDL: Fix compilation with SDL2.
Johannes Schickel
2015-05-16
SDL: Add TODO about fullscreen modes to OpenGL SDL code.
Johannes Schickel
2015-05-16
SDL: Restore the original video mode when unloading the Surface graphics manager
Littleboy
2015-05-15
SDL: Check for NULL when listing available modes via SDL_ListModes
Littleboy
2015-04-20
MAEMO: Fix compilation.
Tarek Soliman
2015-03-29
RASPBERRYPI: fixed some comments and spacing on the dispmanx graphics driver
vanfanel
2015-03-29
RASPBERRYPI: Updated dispmanx code with non-blocking vsync and triple buffer
vanfanel
2015-03-29
RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx)
vanfanel
2015-02-16
SDL: Add basic abstraction class for the SDL window.
Johannes Schickel
2015-01-25
SDL: Add experimental support for SDL2.
Johannes Schickel
2015-01-25
SDL: Cleanup graphics manager switching a bit.
Johannes Schickel
2015-01-25
SDL: Refactor WM specific functionality into SdlGraphicsManager.
Johannes Schickel
2015-01-07
OPENGL: Fix truncation issue resulting in wrong mouse coordinates.
Johannes Schickel
2015-01-07
OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is v...
Johannes Schickel
2014-10-28
BACKENDS: Remove trailing whitespace
Filippos Karapetis
2014-08-29
BACKENDS: Fix some Doxygen comments that seem wrong.
Einar Johan Trøan Sømåen
2014-07-04
OPENGLSDL: Don't ignore events after user-initiated resizes.
Alyssa Milburn
2014-06-17
OPENGLSDL: Move time stamp for last video mode set after fallback mode setup.
Johannes Schickel
2014-06-17
OPENGLSDL: Make workaround for fast resolution changes actually work for WME.
Johannes Schickel
2014-06-10
OPENGLSDL: Always ignore bad resolution changes.
Alyssa Milburn
2014-02-25
OPENGL: Fix building with --disable-16bit
Torbjörn Andersson
2014-02-18
WINCE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SYMBIAN: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SDL: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SAMSUNGTV: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
OPENPANDORA: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
NULL: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
MAEMO: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
LINUXMOTO: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
GPH: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
DINGUX: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
BACKENDS: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-12
OPENGL/SDL: Default to RGBA8888 (memory layout).
Johannes Schickel
2014-02-12
OPENGL: Always support RGBA8888 (memory layout).
Johannes Schickel
2014-02-12
OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.
Johannes Schickel
2014-02-12
OPENGL: Use frac_t for cursor scaling.
Johannes Schickel
2014-02-12
OPENGL: Simplify shake offset application.
Johannes Schickel
2014-02-12
OPENGL: Use GLfloat for draw cooridnates in Texture.
Johannes Schickel
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