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2015-11-12SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing iss...vanfanel
2015-11-11Merge branch 'master' into dispmanxvanfanel
2015-10-18SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of DISP...vanfanel
2015-07-24SDL/DISPMANX: Corrected hasFeature() return values and made setFullScreenMode...vanfanel
2015-07-24SDL/DISPMANX: Made minor corrections sugested by fingolfin.vanfanel
2015-07-22SDL/DISPMANX: Make hasFeature(kFeatureFullscreenMode) return false since disp...vanfanel
2015-07-22SDL/DISPMANX: Updated class member names, configure script and asociated file...vanfanel
2015-07-20SDL/DISPMANX: Updated rendering code for better buffers management.vanfanel
2015-07-20RASPBERRYPI: Changed the RGB code for the game screen surface and added Raspb...vanfanel
2015-07-20RASPBERRYPI: Rewrote buffering code of the dispmanx graphics driver for stabi...vanfanel
2015-07-20RASPBERRYPI: Corrected redundant for loop on the dispmanx graphics driver code.vanfanel
2015-07-20RASPBERRYPI: Fixed variable names, removed gcc optimization flags, temporary ...vanfanel
2015-05-20SDL: Fix compilation with SDL2.Johannes Schickel
2015-05-16SDL: Add TODO about fullscreen modes to OpenGL SDL code.Johannes Schickel
2015-05-16SDL: Restore the original video mode when unloading the Surface graphics managerLittleboy
2015-05-15SDL: Check for NULL when listing available modes via SDL_ListModesLittleboy
2015-04-20MAEMO: Fix compilation.Tarek Soliman
2015-03-29RASPBERRYPI: fixed some comments and spacing on the dispmanx graphics drivervanfanel
2015-03-29RASPBERRYPI: Updated dispmanx code with non-blocking vsync and triple buffervanfanel
2015-03-29RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx)vanfanel
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2015-01-25SDL: Add experimental support for SDL2.Johannes Schickel
2015-01-25SDL: Cleanup graphics manager switching a bit.Johannes Schickel
2015-01-25SDL: Refactor WM specific functionality into SdlGraphicsManager.Johannes Schickel
2015-01-07OPENGL: Fix truncation issue resulting in wrong mouse coordinates.Johannes Schickel
2015-01-07OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is v...Johannes Schickel
2014-10-28BACKENDS: Remove trailing whitespaceFilippos Karapetis
2014-08-29BACKENDS: Fix some Doxygen comments that seem wrong.Einar Johan Trøan Sømåen
2014-07-04OPENGLSDL: Don't ignore events after user-initiated resizes.Alyssa Milburn
2014-06-17OPENGLSDL: Move time stamp for last video mode set after fallback mode setup.Johannes Schickel
2014-06-17OPENGLSDL: Make workaround for fast resolution changes actually work for WME.Johannes Schickel
2014-06-10OPENGLSDL: Always ignore bad resolution changes.Alyssa Milburn
2014-02-25OPENGL: Fix building with --disable-16bitTorbjörn Andersson
2014-02-18WINCE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SYMBIAN: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SDL: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SAMSUNGTV: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18OPENPANDORA: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18NULL: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18MAEMO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18LINUXMOTO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18GPH: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18DINGUX: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18BACKENDS: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-12OPENGL/SDL: Default to RGBA8888 (memory layout).Johannes Schickel
2014-02-12OPENGL: Always support RGBA8888 (memory layout).Johannes Schickel
2014-02-12OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.Johannes Schickel
2014-02-12OPENGL: Use frac_t for cursor scaling.Johannes Schickel
2014-02-12OPENGL: Simplify shake offset application.Johannes Schickel
2014-02-12OPENGL: Use GLfloat for draw cooridnates in Texture.Johannes Schickel