Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-18 | OPENGL: Make sure the cloud icon is cleared immediatly after it is hidden | Bastien Bouclet | |
2016-09-18 | SDL: Make sure the cloud icon is cleared immediatly after it is hidden | Bastien Bouclet | |
2016-09-18 | OPENGL: Remove multithread support from displayActivityIconOnOSD | Bastien Bouclet | |
It is no longer being called by another thread. | |||
2016-09-18 | SDL: Ignore outdated SDL resize event in OpenGL mode | Thierry Crozat | |
Those outdated resize events are sent from SDL_DestroyWindow when the window is fullscreen and doesn't have the SDL_WINDOW_FULLSCREEN_DESKTOP flag (thus Surface SDL is not affected). Switching resolutions in fullscreen, or switching from fullscreen to windowed will therefore cause a resize event to be received with the former fullscreen resolution after we have already setup the window to use the new resolution. If we don't ignore this event we end up with a texture size and a window size that are not consistent and for example see only a part of the texture (if the old resolution is bigger than the new one. | |||
2016-09-13 | OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManager | Thierry Crozat | |
This fixes a crash when calling displayActivityIconOnOSD with a NULL icon, which is used to remove the current activity icon. | |||
2016-09-13 | OSYSTEM: Remove the API allowing to draw to the OSD surface directly | Bastien Bouclet | |
2016-09-13 | SDL: Switch the OpenGL renderer to use small textures to draw the OSD | Bastien Bouclet | |
2016-09-13 | SDL: Switch the surface renderer to use small surfaces for OSD drawing | Bastien Bouclet | |
2016-09-13 | OSYSTEM: Introduce a method allowing to draw a background activity icon | Bastien Bouclet | |
2016-09-05 | OPENGL: Implement getOSDFormat and copyRectToOSD | Thierry Crozat | |
2016-09-05 | OPENGL: Add missing USE_OSD defined checks around OSD code | Thierry Crozat | |
2016-09-03 | LINUXMOTO: Fix OSD performance when OSD is not drawn | Eugene Sandulenko | |
2016-09-03 | GPH: Fix OSD performance when OSD is not drawn | Eugene Sandulenko | |
2016-09-03 | DINGUX: Fix OSD performance when OSD is not drawn | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Remove trailing whitespaces | Eugene Sandulenko | |
2016-09-03 | SDL: Optimize OSD drawing | Eugene Sandulenko | |
2016-09-03 | LINUXMOTO: Adapt to OSD changes | Eugene Sandulenko | |
2016-09-03 | GPH: Fix formatting | Eugene Sandulenko | |
2016-09-03 | DINGUX: Adapt to new OSD changes | Eugene Sandulenko | |
2016-09-02 | GPH: Attempt to fix OSD | Eugene Sandulenko | |
2016-08-30 | SDL: Fix const cast | Willem Jan Palenstijn | |
2016-08-24 | GUI: Fix copyRectOnOSD() | Alexander Tkachev | |
Now it doesn't require full redraw, but asks to redraw the area which is copied to. | |||
2016-08-24 | GUI: Separate OSD message alpha from OSD surface | Alexander Tkachev | |
Now OSD is always drawn. | |||
2016-08-24 | GUI: Add getOSDFormat() and make OSD 32 bpp | Alexander Tkachev | |
2016-08-24 | GUI: Add clearOSD() method | Alexander Tkachev | |
So one can erase everything from OSD and then blit something on it. | |||
2016-08-24 | GUI: Add copyRectToOSD() | Alexander Tkachev | |
I was lazy to implement that in OpenGLGraphicsManager and I'm not sure it's implemented correctly in SurfaceSdlGraphicsManager, but it works for me. | |||
2016-07-23 | ALL: Don't use 'defined' in macro definitions | Ori Avtalion | |
This is undefined behavior and clang warns about it. See <http://lists.llvm.org/pipermail/cfe-commits/Week-of-Mon-20160118/147239.html>. | |||
2016-07-01 | SDL: Fix mouse trailing part of bug #7141 | Ben Castricum | |
Overlays are shown with _currentShakePos offset too, so no need to compensate the mousepointer position for overlays. This compensation was done inconsistently in draw/undraw mouse causing the mouse trails. | |||
2016-05-19 | ANDROIDSDL: add androidsdl backend | lubomyr | |
2016-05-03 | OPENGL: Assure color attributes for shader pipeline are always set. | Johannes Schickel | |
2016-05-02 | OPENGL: Fix potential crash | Eugene Sandulenko | |
2016-04-10 | GCW0: Disable triple buffering. | Eugene Sandulenko | |
Too many artifacts. It is not possible with current ScummVM drawing approaches. | |||
2016-04-10 | GCW0: Enable triple buffering | Eugene Sandulenko | |
2016-04-10 | GCW0: Enable building with all scalers disabled | Eugene Sandulenko | |
2016-03-23 | OPENGL: Add assertions to check for valid attribute state. | Johannes Schickel | |
2016-03-23 | OPENGL: Fix black screen for some GL implementations with shaders. | Johannes Schickel | |
For compatibility location 0 is used to decide whether fixed function style vertex information is used in old GL contexts. In some cases drivers might assign the color information to be passed through attribute 0. This caused the array attribute status for location 0 to be disabled and resulted in wrong vertex data to be used. | |||
2016-03-16 | OPENGL: Log extensions available on debuglevel 5+. | Johannes Schickel | |
2016-03-16 | OPENGL: Flag texture dirty on allocation. | Johannes Schickel | |
2016-03-16 | OPENGL: Do not keep uniform state for nonexistent uniforms. | Johannes Schickel | |
2016-03-16 | OPENGL: Store logical texture dimensions in GLTexture. | Johannes Schickel | |
2016-03-16 | OPENGL: Introduce convenience wrappers for get*Location in Shader. | Johannes Schickel | |
2016-03-16 | OPENGL: Do not hardcode any uniform/attribute handling in Shader. | Johannes Schickel | |
2016-03-16 | OPENGL: Let Shader store the uniform state. | Johannes Schickel | |
2016-03-16 | OPENGL: Only set projection matrix once on pipeline activation. | Johannes Schickel | |
2016-03-16 | OPENGL: Properly deactivate old pipeline. | Johannes Schickel | |
2016-03-16 | OPENGL: Make shader pipelines use fixed shaders. | Johannes Schickel | |
2016-03-16 | OPENGL: Implement CLUT8 look up as Pipeline. | Johannes Schickel | |
2016-03-16 | OPENGL: Move pipeline code to pipelines/. | Johannes Schickel | |
2016-03-16 | OPENGL: Only allow Pipeline to switch active Framebuffers. | Johannes Schickel | |
2016-03-16 | OPENGL: Do not allow direct access to Context::activePipeline. | Johannes Schickel | |