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AgeCommit message (Expand)Author
2016-09-03DINGUX: Fix OSD performance when OSD is not drawnEugene Sandulenko
2016-09-03JANITORIAL: Remove trailing whitespacesEugene Sandulenko
2016-09-03SDL: Optimize OSD drawingEugene Sandulenko
2016-09-03LINUXMOTO: Adapt to OSD changesEugene Sandulenko
2016-09-03GPH: Fix formattingEugene Sandulenko
2016-09-03DINGUX: Adapt to new OSD changesEugene Sandulenko
2016-09-02GPH: Attempt to fix OSDEugene Sandulenko
2016-08-30SDL: Fix const castWillem Jan Palenstijn
2016-08-24GUI: Fix copyRectOnOSD()Alexander Tkachev
2016-08-24GUI: Separate OSD message alpha from OSD surfaceAlexander Tkachev
2016-08-24GUI: Add getOSDFormat() and make OSD 32 bppAlexander Tkachev
2016-08-24GUI: Add clearOSD() methodAlexander Tkachev
2016-08-24GUI: Add copyRectToOSD()Alexander Tkachev
2016-07-23ALL: Don't use 'defined' in macro definitionsOri Avtalion
2016-07-01SDL: Fix mouse trailing part of bug #7141Ben Castricum
2016-05-19ANDROIDSDL: add androidsdl backendlubomyr
2016-05-03OPENGL: Assure color attributes for shader pipeline are always set.Johannes Schickel
2016-05-02OPENGL: Fix potential crashEugene Sandulenko
2016-04-10GCW0: Disable triple buffering.Eugene Sandulenko
2016-04-10GCW0: Enable triple bufferingEugene Sandulenko
2016-04-10GCW0: Enable building with all scalers disabledEugene Sandulenko
2016-03-23OPENGL: Add assertions to check for valid attribute state.Johannes Schickel
2016-03-23OPENGL: Fix black screen for some GL implementations with shaders.Johannes Schickel
2016-03-16OPENGL: Log extensions available on debuglevel 5+.Johannes Schickel
2016-03-16OPENGL: Flag texture dirty on allocation.Johannes Schickel
2016-03-16OPENGL: Do not keep uniform state for nonexistent uniforms.Johannes Schickel
2016-03-16OPENGL: Store logical texture dimensions in GLTexture.Johannes Schickel
2016-03-16OPENGL: Introduce convenience wrappers for get*Location in Shader.Johannes Schickel
2016-03-16OPENGL: Do not hardcode any uniform/attribute handling in Shader.Johannes Schickel
2016-03-16OPENGL: Let Shader store the uniform state.Johannes Schickel
2016-03-16OPENGL: Only set projection matrix once on pipeline activation.Johannes Schickel
2016-03-16OPENGL: Properly deactivate old pipeline.Johannes Schickel
2016-03-16OPENGL: Make shader pipelines use fixed shaders.Johannes Schickel
2016-03-16OPENGL: Implement CLUT8 look up as Pipeline.Johannes Schickel
2016-03-16OPENGL: Move pipeline code to pipelines/.Johannes Schickel
2016-03-16OPENGL: Only allow Pipeline to switch active Framebuffers.Johannes Schickel
2016-03-16OPENGL: Do not allow direct access to Context::activePipeline.Johannes Schickel
2016-03-16OPENGL: Implement texture drawing in Pipeline instead of Surface.Johannes Schickel
2016-03-16OPENGL: Make shader/framebuffer part of pipeline state.Johannes Schickel
2016-03-16OPENGL: Don't prefix maxTextureSize variable for consistency.Johannes Schickel
2016-03-16OPENGL: Introduce abstraction for framebuffer.Johannes Schickel
2016-03-16OPENGL: Introduce ShaderManager to handle builtin shaders.Johannes Schickel
2016-03-16OPENGL: Introduce pipeline abstraction to cleanup code.Johannes Schickel
2016-03-16OPENGL: Support GLSL based CLUT8 look up for GLES2+.Johannes Schickel
2016-03-16OPENGL: Detect NPOT support for GLES.Johannes Schickel
2016-03-16OPENGL: Simplify shader support checks.Johannes Schickel
2016-03-16OPENGL: Keep feature state for all contexts and log them.Johannes Schickel
2016-03-16OPENGL: Handle GLES2 and GL shaders uniformly.Johannes Schickel
2016-03-16OPENGL: Accelerate palette lookups with shaders.Johannes Schickel
2016-03-16OPENGL: Introduce simple abstraction for surfaces.Johannes Schickel