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2011-12-13KEYMAPPER: Switch to using addClearButton()Tarek Soliman
2011-12-12KEYMAPPER: Add Common::KeyActionEntry for making simple keymap tablesTarek Soliman
2011-11-02Revert "KEYMAPPER: Make global keymap that is always active"Tarek Soliman
This reverts commit ac85d134b31f770f27d085c0fe4c307e278c1875.
2011-10-28KEYMAPPER: Improved clear buttonTarek Soliman
It uses the fancy new kImageEraser now
2011-10-28KEYMAPPER: Add tooltip text for clear buttonsTarek Soliman
2011-10-27KEYMAPPER: Only skip the top GUI keymap when populating the active keymapTarek Soliman
This is because the top GUI keymap is for the keymapper dialog itself. If all GUI keymaps are skipped then when inside a game with the GMM displayed and the keymapper dialog invoked, the game keymap is displayed even though it is not the active one.
2011-10-27KEYMAPPER: Skip GUI keymap when displaying active keymap in keymapper dialogTarek Soliman
This fixes a problem where opening the keymapper dialog would cause the current game keymap to be displayed as the active keymap but then changing the keymap selection back to it would cause the GUI keymap to be displayed as the active one. The GUI keymap was indeed at the top of the stack but that's not the desired effect. Also move the pushing and popping of the keymap to Dialog::Open/Close Also constantify the GUI keymap name
2011-10-27KEYMAPPER: Make global keymap that is always activeTarek Soliman
Keymapper now has a global keymap outside the active keymap stack. That global keymap is always checked after the active stack has been checked.
2011-10-27KEYMAPPER: Added clear buttons in remap dialogTarek Soliman
This allows clearing of the assigned key for an action.
2011-10-27KEYMAPPER: Debugging and minor cleanupTarek Soliman
2011-10-27KEYMAPPER: Fix showing active keymap in remap dialogTarek Soliman
2011-10-27KEYMAPPER: Disable the broken auto mapping codeTarek Soliman
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-29BACKENDS: Really *really* fix keymapper codeMax Horn
2011-04-29BACKENDS: Really fix keymapperMax Horn
2011-04-29BACKENDS: Fix compilation of keymapper codeMax Horn
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2010-11-16GUI: Rename gui/GuiManager.* to gui/gui-manager.*Max Horn
svn-id: r54265
2010-11-16GUI: Move major widgets to new directory gui/widgetsMax Horn
Also renamed the source/header files, now they are more closely aligned to how we rename most other source files svn-id: r54264
2010-06-15Keymapper: sync with recent GUI changes.Eugene Sandulenko
svn-id: r49796
2010-05-05Replace various strncpy usages by strlcpy.Johannes Schickel
svn-id: r48955
2010-03-18Make keymapper compilable againMax Horn
svn-id: r48278
2010-01-08Fix header guardMax Horn
svn-id: r47181
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-07-25- Adapt DefaultEventManager to use Common::ArtificialEventSourceJohannes Schickel
- Adapt Keymapper to implement EventMapper interface svn-id: r42727
2009-06-12Rename KeyRemapper dialog to KeyMapperEugene Sandulenko
svn-id: r41462
2009-06-06Implement FR#2507667: "GUI: Improve PopupWidget rendering / theme layouting".Eugene Sandulenko
- Split out label from PopUp widget - Aligned every widget on all layouts so GUI becomes to look nice again - Moved textHAlign to layout properties svn-id: r41266
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-12Allow ESC button also be assigned in keymapper.Eugene Sandulenko
svn-id: r40511
2009-05-11Increase HW key ID size so all modifiers fit too.Eugene Sandulenko
svn-id: r40446
2009-05-11Define hardware keys for 101 keyboard in SDL backend.Eugene Sandulenko
TODO: speedup initialization. Now it is quite slowww. svn-id: r40445
2009-05-10Keymapper:Eugene Sandulenko
- Introduced new OSystem method getHardwareKeySet() with default implementation - Moved global keymap creation to base/main.cpp - Moved GUI keymap creation to gui/GuiManager.cpp - Added various safeguard checks to various keymapper methods Now it is really possible to add keymapper to all backends. svn-id: r40439
2009-05-10Actually save keymap after remappingEugene Sandulenko
svn-id: r40429
2009-05-10Store global keymaps into a separate sectionEugene Sandulenko
svn-id: r40427
2009-05-10whitespacesEugene Sandulenko
svn-id: r40424
2009-05-09Original GSoC'08 keymapper now works.Eugene Sandulenko
Plans: - Make remap dialog less ugly - Port dialog to other resolutions and classic theme - Stop polluting config namespaces with keymap - Improve automapper - Add support to the engines and backends svn-id: r40404
2009-05-05Fix keymapper compilationEugene Sandulenko
svn-id: r40320
2009-01-21Yet more cleanupMax Horn
svn-id: r35975
2009-01-21Yet more cleanupMax Horn
svn-id: r35973
2009-01-21Fix what I believe to be an error in Keymapper::cleanupGameKeymapsMax Horn
svn-id: r35972
2009-01-21more cleanupMax Horn
svn-id: r35971
2009-01-21Some cleanup / code simplificationMax Horn
svn-id: r35970
2009-01-18Added keymapper code to build system (still disabled unless ENABLE_KEYMAPPER ↵Max Horn
is set); made some code fixes (still not working properly, but it is a start) svn-id: r35897
2008-09-30Added preprocessor flags 'ENABLE_VKEYBD' and 'ENABLE_KEYMAPPER' to control ↵Stephen Kennedy
inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts. svn-id: r34706
2008-08-23Proper fix for key repeat bug - r34094 caused different problems due to ↵Stephen Kennedy
repeated key up events svn-id: r34115
2008-08-22Fix for key repeat bugStephen Kennedy
svn-id: r34094
2008-08-18Final changes to keymapper:Stephen Kennedy
* HardwareKey's now have a type too, so that we can either match a key to an action or vice versa. * Better test keymaps - with special gui keymap that is activated when a dialog is opened svn-id: r34005
2008-08-18remap dialog updatesStephen Kennedy
svn-id: r33990