Age | Commit message (Collapse) | Author |
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svn-id: r54582
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Memory Leak
Since the modular backend implements abstract modules to be written in the future which _may_ have interdependencies, they should be set to null pointers after deletion.
This allows assert(_eventManager) type lines to work, which would have detected bug #3121841 without a segfault...
Also, _fsFactory should be deleted to ensure it is not leaked though this causes a group of GCC warnings and probably should be done in a different manner.
svn-id: r54580
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svn-id: r54574
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svn-id: r53441
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This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager.
svn-id: r51492
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svn-id: r50840
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SDL graphics manager functions to graphics manager (Allowing OpenGLSdlGraphicsMaanger to be used with other SDL managers easily). Removed BaseSdlGraphicsManager. Implemented in the opengl manager basic screen functions.
svn-id: r50796
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svn-id: r50589
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svn-id: r50095
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svn-id: r49679
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svn-id: r49678
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Common::TimerManager, DefaultTimerManager and ModularBackend. Removed timer code from OSystem_SDL.
svn-id: r49637
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svn-id: r49589
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svn-id: r49584
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