Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-06 | IOS: Merge master | Vincent Bénony | |
2016-01-06 | IOS: Fixes tabs | Vincent Bénony | |
2016-01-06 | IOS: Added a chroot like filesystem | Vincent Bénony | |
This is needed because it is not possible to keep absolute paths to the iOS document directory, because a part of its name change between each installation / update. | |||
2015-12-15 | PS3: Remove the SDL2 mixer manager. | Bastien Bouclet | |
It was only used by the PS3 backend, and the standard SDL mixer was fixed to work in the PS3 case. | |||
2015-12-15 | PS3: Make use of an updated SDL2 version | Bastien Bouclet | |
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3. | |||
2015-12-08 | SDL/DISPMANX: Remove dispmanx graphics output. | vanfanel | |
2015-11-11 | Merge branch 'master' into dispmanx | vanfanel | |
2015-10-18 | SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of ↵ | vanfanel | |
DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi. | |||
2015-07-22 | SDL/DISPMANX: Updated class member names, configure script and asociated ↵ | vanfanel | |
files and docs to conform to fingolfin's corrections. | |||
2015-03-29 | RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx) | vanfanel | |
2015-01-25 | SDL: Add experimental support for SDL2. | Johannes Schickel | |
This is based upon skristiansson's change set to make ScummVM work with SDL2. | |||
2014-02-23 | OSX: Implement TaskbarManager for Mac OS X | Thierry Crozat | |
This implements count badge, progress bar, and icon overlay. It uses the NSDockTile API which is available since OS X 10.5. The code compiles and run on older system but without doing anything. | |||
2013-10-19 | SDL: Add a OpenGL SDL backend and hook it into the SDL backend. | Johannes Schickel | |
The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL creation has been adapted since it uses a different constructor now. | |||
2013-10-19 | OPENGL: Add new generic OpenGL (ES) backend. | Johannes Schickel | |
This backend is based on ideas of the old OpenGL backend, of the Android GL backend and of the iPhone GL backend. | |||
2013-10-05 | BACKENDS: Remove OpenGL and OpenGL SDL backend. | Johannes Schickel | |
This breaks our Tizen port. | |||
2013-07-04 | Merge pull request #350 from chrisws/tizen_port_1_6_0a | Johannes Schickel | |
TIZEN: bada port updated to tizen Conflicts: backends/platform/tizen/system.cpp | |||
2013-07-03 | TIZEN: bada port updated to tizen | Chris Warren-Smith | |
2013-05-17 | RECORDER: Implement Events Recorder | Eugene Sandulenko | |
2012-05-15 | MIDI: add sndio midi backend | Jonathan Gray | |
New sndio MIDI backend for OpenBSD written by Alexandre Ratchov. Tested with an external MT-32 and fluidsynth. | |||
2012-02-28 | KEYMAPPER: Move HardwareInputSet implementation out of header file | Tarek Soliman | |
2012-01-23 | WINDOWS: Add default save paths for Windows NT4 onwards | Travis Howell | |
2011-11-29 | MAEMO: Add basic graphics manager | Tarek Soliman | |
2011-09-22 | MAEMO: Add basic platform backend with stubbed keymapper | Tarek Soliman | |
2011-08-21 | BADA: Moved timer manager to backends/timer/bada | Chris Warren-Smith | |
2011-08-09 | SDL: Add a new base class for graphics managers utilizing SDL. | Johannes Schickel | |
2011-08-02 | MACOSX: Turned update support off by default, simplified and cleaned the ↵ | Oystein Eftevaag | |
pull request | |||
2011-07-19 | MACOSX: Add Sparkle support | CeRiAl | |
2011-06-23 | Merge pull request #40 from bgK/ps3 | Eugene Sandulenko | |
PS3 Port | |||
2011-06-22 | Merge pull request #26 from Littleboy/taskbar | Eugene Sandulenko | |
Taskbar integration | |||
2011-06-22 | PS3: Map joypad buttons to features. Enable the virtual keyboard. | Bastien Bouclet | |
2011-06-22 | PS3: Add a SDL 1.3 mixer, for use with the PS3 backend. | Bastien Bouclet | |
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3. | |||
2011-06-22 | PS3: Initial version of the PlayStation 3 backend | Bastien Bouclet | |
2011-06-22 | SDL: Allow building with current SDL 1.3hg | Bastien Bouclet | |
2011-06-19 | SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its ↵ | Johannes Schickel | |
purpose. Hopefully I catched all uses of the old name in our ports... | |||
2011-06-16 | BACKENDS: Add stubs for unity taskbar class | Littleboy | |
2011-06-16 | BACKENDS: Add win32 stubs for taskbar integration | Littleboy | |
2011-06-11 | BACKENDS: Remove stale GP2X code references. | David-John Willis | |
2011-05-31 | BUILD: Fix Linking. | D G Turner | |
These defines are adding to, not replacing the MODULES list. | |||
2011-05-31 | BUILD: Compile more files only when necessary | Max Horn | |
2011-05-31 | BUILD: Add SDL_BACKEND=1 to config.mk for all SDL based backends | Max Horn | |
2011-05-25 | BUILD: Rename UNIX #define to POSIX | Max Horn | |
2011-05-24 | SAMSUNGTV: fix typo | Pawel Kolodziejski | |
2011-05-23 | SAMSUNGTV: update port | Pawel Kolodziejski | |
2011-05-18 | WINCE: Add win32-provider.o to backends/module.mk for WinCE (fixes dynamic ↵ | CeRiAl | |
plugins) | |||
2011-05-05 | WINCE: Link against Windows FS code again | Max Horn | |
2011-05-04 | BUILD: Further restrict which backend source files are compiled | Max Horn | |
2011-05-03 | BUILDS: Sort some stuff in backends/module.mk | Max Horn | |
2011-05-03 | BUILD: Compile backend specific files only if their backend is selected | Max Horn | |
2011-05-03 | BACKENDS: Avoid #including .cpp files | Max Horn | |
So far, the various *-fs-factory.cpp files were #including the corresponding *-fs.cpp files. This is surprising and hence could lead to all kinds of problems). To fix this, provide proper headers for the *-fs.cpp files. This also makes code reuse via subclassing possible. Since not all ports were tested, this will likely lead to a few easy to fix compile regressions. | |||
2011-04-20 | DC: Move dynamic plugin handling into the platform | Marcus Comstedt | |