Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-22 | UPDATES: Add support for WinSparkle | Filippos Karapetis | |
2016-05-19 | ANDROIDSDL: add androidsdl backend | lubomyr | |
2016-03-23 | Merge pull request #711 from lordhoto/opengl-revamp | Johannes Schickel | |
OpenGLGraphicsManager: Revamp | |||
2016-03-16 | OPENGL: Implement CLUT8 look up as Pipeline. | Johannes Schickel | |
2016-03-16 | OPENGL: Move pipeline code to pipelines/. | Johannes Schickel | |
2016-03-16 | OPENGL: Introduce abstraction for framebuffer. | Johannes Schickel | |
This allows us to use various framebuffer settings easily. Now the GPU accelerated CLUT8 surface implementation does not need to query former framebuffer state anymore. | |||
2016-03-16 | OPENGL: Introduce pipeline abstraction to cleanup code. | Johannes Schickel | |
2016-03-16 | OPENGL: Support GLES2 contexts. | Johannes Schickel | |
2016-03-16 | OPENGL: Resolve OpenGL functions on run-time. | Johannes Schickel | |
Formerly we relied on static linkage. However, in the presense of modern OpenGL (ES) implementations it is not easily identifable which library to link against. For example, on Linux amd64 with nVidia drivers and SDL2 setup to create a GLES 1.1 context one would need to link against libGL.so. However, traditionally GLES 1.1 required to link against libGLESv1_CM.so. To prevent a huge mess we simply resolve the OpenGL functions on run-time now and stop linking against a static library (in most cases). GLES support needs to be enabled manually on configure time for now. Tizen changes have NOT been tested. | |||
2016-03-13 | BACKENDS: Switch to a common base class for threaded audio CD streams | Matthew Hoops | |
2016-03-13 | BACKENDS: Add a Win32 audio CD player | Matthew Hoops | |
2016-03-13 | BACKENDS: Add a Linux CD-ROM audio player | Matthew Hoops | |
2016-03-13 | BACKENDS: Add a custom Mac OS X CD audio manager | Matthew Hoops | |
Since Mac OS X Carbon/Cocoa API isn't stable (in that it's changed multiple times over the years). Maintaining two versions of the same code (one in some foreign language with overly long names) isn't very appealing to me. | |||
2016-01-06 | IOS: Merge master | Vincent Bénony | |
2016-01-06 | IOS: Fixes tabs | Vincent Bénony | |
2016-01-06 | IOS: Added a chroot like filesystem | Vincent Bénony | |
This is needed because it is not possible to keep absolute paths to the iOS document directory, because a part of its name change between each installation / update. | |||
2015-12-15 | PS3: Remove the SDL2 mixer manager. | Bastien Bouclet | |
It was only used by the PS3 backend, and the standard SDL mixer was fixed to work in the PS3 case. | |||
2015-12-15 | PS3: Make use of an updated SDL2 version | Bastien Bouclet | |
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3. | |||
2015-12-08 | SDL/DISPMANX: Remove dispmanx graphics output. | vanfanel | |
2015-11-11 | Merge branch 'master' into dispmanx | vanfanel | |
2015-10-18 | SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of ↵ | vanfanel | |
DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi. | |||
2015-07-22 | SDL/DISPMANX: Updated class member names, configure script and asociated ↵ | vanfanel | |
files and docs to conform to fingolfin's corrections. | |||
2015-03-29 | RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx) | vanfanel | |
2015-01-25 | SDL: Add experimental support for SDL2. | Johannes Schickel | |
This is based upon skristiansson's change set to make ScummVM work with SDL2. | |||
2014-02-23 | OSX: Implement TaskbarManager for Mac OS X | Thierry Crozat | |
This implements count badge, progress bar, and icon overlay. It uses the NSDockTile API which is available since OS X 10.5. The code compiles and run on older system but without doing anything. | |||
2013-10-19 | SDL: Add a OpenGL SDL backend and hook it into the SDL backend. | Johannes Schickel | |
The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL creation has been adapted since it uses a different constructor now. | |||
2013-10-19 | OPENGL: Add new generic OpenGL (ES) backend. | Johannes Schickel | |
This backend is based on ideas of the old OpenGL backend, of the Android GL backend and of the iPhone GL backend. | |||
2013-10-05 | BACKENDS: Remove OpenGL and OpenGL SDL backend. | Johannes Schickel | |
This breaks our Tizen port. | |||
2013-07-04 | Merge pull request #350 from chrisws/tizen_port_1_6_0a | Johannes Schickel | |
TIZEN: bada port updated to tizen Conflicts: backends/platform/tizen/system.cpp | |||
2013-07-03 | TIZEN: bada port updated to tizen | Chris Warren-Smith | |
2013-05-17 | RECORDER: Implement Events Recorder | Eugene Sandulenko | |
2012-05-15 | MIDI: add sndio midi backend | Jonathan Gray | |
New sndio MIDI backend for OpenBSD written by Alexandre Ratchov. Tested with an external MT-32 and fluidsynth. | |||
2012-02-28 | KEYMAPPER: Move HardwareInputSet implementation out of header file | Tarek Soliman | |
2012-01-23 | WINDOWS: Add default save paths for Windows NT4 onwards | Travis Howell | |
2011-11-29 | MAEMO: Add basic graphics manager | Tarek Soliman | |
2011-09-22 | MAEMO: Add basic platform backend with stubbed keymapper | Tarek Soliman | |
2011-08-21 | BADA: Moved timer manager to backends/timer/bada | Chris Warren-Smith | |
2011-08-09 | SDL: Add a new base class for graphics managers utilizing SDL. | Johannes Schickel | |
2011-08-02 | MACOSX: Turned update support off by default, simplified and cleaned the ↵ | Oystein Eftevaag | |
pull request | |||
2011-07-19 | MACOSX: Add Sparkle support | CeRiAl | |
2011-06-23 | Merge pull request #40 from bgK/ps3 | Eugene Sandulenko | |
PS3 Port | |||
2011-06-22 | Merge pull request #26 from Littleboy/taskbar | Eugene Sandulenko | |
Taskbar integration | |||
2011-06-22 | PS3: Map joypad buttons to features. Enable the virtual keyboard. | Bastien Bouclet | |
2011-06-22 | PS3: Add a SDL 1.3 mixer, for use with the PS3 backend. | Bastien Bouclet | |
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3. | |||
2011-06-22 | PS3: Initial version of the PlayStation 3 backend | Bastien Bouclet | |
2011-06-22 | SDL: Allow building with current SDL 1.3hg | Bastien Bouclet | |
2011-06-19 | SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its ↵ | Johannes Schickel | |
purpose. Hopefully I catched all uses of the old name in our ports... | |||
2011-06-16 | BACKENDS: Add stubs for unity taskbar class | Littleboy | |
2011-06-16 | BACKENDS: Add win32 stubs for taskbar integration | Littleboy | |
2011-06-11 | BACKENDS: Remove stale GP2X code references. | David-John Willis | |